Getting a Japanese CERO age rating for your game costs extra per platform
automaton-media.com
automaton-media.com
Besides, Japan isn't unique in this. The German USK also charges similar fees (1200 EUR for new games, 300 EUR for ports) [0]. ESRB and PEGI don't publish their prices, but I wouldn't expect them to be significantly lower.
Do you think 31337 would be more apropiate ?
This is both unrealistic and impossible in 2024. There's an almost infinite number of choice combinations that a player can make, some of which can enable access to unique / hidden content, and there's no way to test them all.
Imagine e.g. an easter-egg side quest that involves the player going into a brothel, but that only activates if some NPC notices you're wearing a specific piece of armor, which has a 30% chance of dropping from a monster that you don't strictly need to kill to finish the entire game.
Not to mention content patches, intentional easter eggs, scenes which should technically be inaccessible to players but can still be accessed due to bugs[1] and so on.
If you think about that for ten seconds you'll realize how absurd it is, and if you google it for ten more you'll find out that they actually just watch a short video (which the game maker must prepare, and sign a contract promising that it shows all the necessary elements of the game).
Random search result that describes the process: https://www.gamedeveloper.com/business/how-to-get-an-age-rat...
https://usk.de/en/home/age-classification-for-games-and-apps...
https://gamesratingauthority.org.uk/RatingBoard/ratings-proc... (which provides PEGI ratings for 12+ games)
...to check whether the video they watched was representative, sure. Not in full, or to view "all dialogue and content".
What’s the point of doing a physical release if you won’t even recoup ~$1300 + $400/port?
And while in the west this sounds kind of like a niche thing, a substantial number of the bigger games that have come out of Japan (excluding those from the AAA studios) either started their distribution with physical sales at conventions or their developers started off that way before they got enough of a following to just publish digitally and avoid the hassle.
So there's not really a clear cutoff between "studios" small enough to avoid the ire of the law and those large enough to afford getting all the ratings fees, etc paid for.
I also find the per-port fee to be a nothingburger: 20,000 JPY or 60,000 JPY per platform for members and non-members respectively. That's ~$133 USD or ~$400 USD assuming 150 JPY to $1 USD exchange rate, or ~$200 USD or ~$600 USD assuming 100 JPY to $1 USD. That is honestly nothing assuming it's a one-time fee to review.