I know Minecraft servers tend to get extremely resource intensive as the player count creep and people run extremely beefy servers to handle the load and still offer poor TPS.
I know Minecraft servers tend to get extremely resource intensive as the player count creep and people run extremely beefy servers to handle the load and still offer poor TPS.
After learning that to make a minecraft mod the process was basically decompile minecraft fight the terrible names provided by the decompiler to make your changes then recompile it, I lost all interest.
Wow. Pumpkin's runtime is way better (faster, much less RAM used) than the Java versions. Congrats.
I wonder what the Kotlin-based Minestom is doing differently that causes it to have numbers between Pumpkin and the Java versions.
For comparison's sake, do you have build times for Pumpkin? I'll assume that's where critics may target.
How bad could it be? I cry while async-stripe crate builds.
The build times on async-stripe are inhumane. I wish the project didn't use so much codegen.
Compiling from Nothing
*Debug:* 10.35sec *Release:* 38.40sec
Recompilation (pumpkin crate)
*Debug:* 1.82sec *Release:* 28.68sec
I will put them into the benchmarks