'Islands' of regularity discovered in the famously chaotic three-body problem
phys.org
phys.org
Given the limited state space of the simulation, I'm not sure I see what the big discovery is here.
It's certainly a neat result to see it visualized though.
The top chart shows which of the three bodies escapes the system given initial starting conditions. The bottom one makes it easier to see patterns by reducing noise. It uses the k-nearest-neighbors algorithm to find the dominant color near each pixel. More than the large pools of stability, what's interesting are the bands of stability - like electromagnetic fields.
I have no idea how one codes this up in a computer, with fixed precision math and all. Numerical methods is a black box for me.
[1]: https://doi.org/10.1051/0004-6361/202449862 [2]: https://www.aanda.org/articles/aa/full_html/2024/09/aa49862-...
Compare to two-body interactions, where there is a pretty small family of closed-form solutions to all the possible trajectories. You can just plug in a future time t and (in principle) get a mostly correct answer. In practice nothing is exactly two-body, the bodies aren't point masses, etc, but the small differences have proportionally small effects.
> In computers, floating point numbers have a limited precision, based on how many bits are used. Does the innate 'error' in floating point numbers have implications on your theory of 'Computational Irreducability'? Are the 'errors' introduced with each floating point operation is fundamentally computationally irreducable? Does this have a domino effect that causes basic classical mechanics to become computationally irreducible? Like the integration of velocity into position, it is a O(1) operation to compute the future position given a velocity and a starting point, but if a computer is rendering each individual frame, it will accumulate error in each frame, and the final frame may end up in a different position. Does this concept relate to the real world through things like the Planck length? Is space perhaps not purely continuous?
The thing about the three body problem, same as here, is that there are regions in the initial position and velocity space where very small changes produce extremely large differences in function output.
There has been some work / recognition of the value of topological understanding to orbital mechanics, although I can't find whatever I read a few months ago. Best I could find was https://en.wikipedia.org/wiki/Symplectic_geometry and this DDG search looks promising: https://duckduckgo.com/?q=symplectic+integrators+solar+syste...
Pretty sure that's the entire basis of quantum mechanics
2) there's literally a plot of it in the article, and while it shares some properties with the mandelbrot set (symmetry about the X axis, is a fractal), it doesn't resemble it at all.
Edit: reading the article I can see that Julia sets are defined separately from the Mandelbrot set and the corresponding Julia set(s) are an example. So maybe you're right. I'm not really a mathematician, I just use math to get stuff done.