This article goes into it more: https://digest.browsertech.com/archive/browsertech-digest-cl...
I think this old article is quite relevant too: http://ithare.com/scaling-stateful-objects/
Anyone who read the Figma multiplayer article and thought "that's kind of what I need" would be well served by Durable Objects, I think. https://www.figma.com/blog/rust-in-production-at-figma/
There are other approaches - I've worked in the past with CRDTs over WebRTC which felt absolutely space-age. But that's a much more complicated foundation compared to a websocket and a single class instance "somewhere" in the cloud.