Usually the main goal is to create value doing something you like to do. Of course there are far more than one bad or one good thing to do with a business so that doesn't exclude other things from being on either side of the scale.
Usually the main goal is to create value doing something you like to do. Of course there are far more than one bad or one good thing to do with a business so that doesn't exclude other things from being on either side of the scale.
I'd rather have X in my pocket instantly after creating the value rather than have half instantly and get the rest as an inertial trickle over the next year.
More likely you'll reach some percentage of your target market in your first month while some other percentage still won't have heard of you or won't have the interest/money/time (depending what you sell) at that exact moment (and for them it's the opposite - better to wait until they expect to use it than buy early). In a year there might be a significant new group to sell to (say you're selling intro to python material and now you've got a new years worth of people to sell to).
None of that really matters if nobody buys your content after 6 months. You get those initial ones and you're done. It's a tough environment to build a business in because you can't just flick a switch that says "anyone who can possibly want to buy my stuff will do so this week", you have to battle to get as many as you can before it dies out and you need the new thing (or at least an updated thing).
In your examples, you open up new markets, and doing that changes the other side of the equation: you need more work to get that extra income later.
In the end, that example changes all three: the amount of work, the amount of reward, and the time distribution, so I don't think it really shows that inertia is so common.