Please elaborate? It's the best we have as of today for PC gaming.
In my experience, a shit game on steam will make 3 figures if you're lucky. A shit game on Switch will make four figures most of the time.
Is that a good metric? Ideally shit games _should_ make very little money. Don't we want to look at what decent games are making and how they're doing?
If you're doing full time game development on your own (like the linked blog post), your metric is probably more along the lines of "which platform is most likely going to give me enough money to not reverse mortgage my home or sell a kidney."
Steam is a tough marketplace. Crappy games do really bad. Great games don't do much better. You can sink a 1~3 years in an objectively good game and make $10k. It's a terrifying market for someone doing fulltime game development.
My general advice is make smaller games (1-6 months of dev time) and target consoles unless you have a good reason to be on steam.
If I'm spending money up front for a product, show, album or game, I actually do want those reviews.