People do a speedtest and see low (sub-100) numbers and think that's why their video call is failing. Never mind the fact that Zoom only needs 3 Mbps for 1080p video.
People do a speedtest and see low (sub-100) numbers and think that's why their video call is failing. Never mind the fact that Zoom only needs 3 Mbps for 1080p video.
They’d only developed it with sub-millisecond latency to the server, so they never noticed this.
I don’t think it was a coincidence that the team was US-based: in Australia, we’re used to internet stuff having hundreds of milliseconds of latency, since so much of the internet is US-hosted, so I think Australians would be more likely to notice such issues early on. All those studies about people abandoning pages if they take more than two seconds to load… at those times, it was a rare page that has even started rendering that soon, because of request waterfalls and high latency. (These days, it’s somewhat more common to have CDNs fix the worst of the problem.)
Having gotten my hands on an experimental 128kbps link early on, but later and moving to the countryside with a 56kb-1Mbps really spotty connection made me really appreciate local state as every time things blocked on the internet made it pretty notorious.
I'm glad there's a push for synchronized, local-first state now, as roaming around on mobile or with a laptop hopping on wifi can only perform nicely with local state.
This reminds me a ton about the studies showing harm to children's future mental health as a result of growing up poor. I definitely "hoard" data locally because I grew up with accessing BBSs at 1200 baud, moving up thru dial-uo Internet, and eventually shitty DSL. Services and products that rely on constant access to the Internet strike me as dodgy and likely to fail as a result of my "upbringing".
It's not at all impossible to design fast and responsive sites and single page applications under these constraints, you just have to be aware of them, and actively target it during the full course of development.
part of the reason why modern software is so crappy, is because developers often have thee most powerful machines (MacBook pro like) and don't even realize how resource hungry and crrappy their software at lower end devices
This is by far the worst offender I've seen.
Madness.
I’m usually on an old copper line (16 ms ping to Amsterdam) in the Netherlands (130 ms to San Francisco).
Some sites are just consistently slow. Especially GitHub or cloud dashboards. My theory is that the round trip to the database slows things down.
Jira is so agonisingly slow it’s a wonder anyone actually pays for it. Are the devs who work on it held against their will or something? It’s ludicrous.
GitHub gets worse every day, with the worst sin being their cutesy little homegrown loading bar, which is literally never faster than simple reloading the page.
To ward off potential criticism: I know you can mix client-side updates with server-side updates in LiveView and co. I’ve tried. Maintaining client-side changes on a managed DOM, sort of like maintaining a long-lived topic branch that diverges from master, sucks.
Could they run their client from your country and operate the UI remotely?
There are more options than moving the country!
You can even ask one of these guys to do the setup for you. They'll do in a pinch with a happy face.
I know because I did.
Yes, Bloomberg had fun with latency because of their datacenter locations (about a decade ago they still only had two and a half close to New York). Pages that would paint acceptably in London would be unacceptable in Tokyo as when poorly designed they would require several round trips to render. Once the page rendered there was still the matter of updating the prices, which was handled by separately streaming data from servers close to the markets to the terminals. A very different architecture but rather difficult to test because of the significant terminal-side functionality.
That reminds me on the atrocious performance of Apple's TimeMachine with small files. Running backups on SSDs is fast, but cable ethernet is noticeably worse, and even WiFi 6 is utterly disgraceful.
To my knowledge you can't even go and say "do not include any folder named vendor (PHP) or node_modules (JS)", because (at least on my machine) these stacks tend to be the worst offenders in creating hundreds of thousands of small files.
Chrome's developer tools allow you to disable caching and choose to simulate a specific network type. Most people know those settings restrict the throughput. But they also increase the request latency. They do this on a request-by-request basis, not at packet level, so it's only an approximation. Still a good test.
I'm still on the same LTE connection, but everyone kept telling me how my speeds are crap and how I should update to a new LTE cat 21 router. So I got one of more popular models ZTE MF289F. And the speed increased to 50Mb up 75Mb down on a speed test. But all my calls suddenly felt very choppy and the perceived Web browsing was unbearably slow... What happened? Well, the router would just decide every day or so to up it's latency to Google.com from 15ms to 150ms until it was restarted. But that is not all. Even when the ping latency was fine it still felt slower than my ancient tplink lte router... So the zte went into a drawer waiting for the times I'll have time to put Linux on it. And the tplink went back on top of my antenna mast.
See also https://github.com/lynxthecat/cake-autorate for an active measurement tool...
However they tend to use something like the 75th percentile and throw out real data. The waveform bufferbloat test does 95% and supplies whisker charts. cloudflare also.
No web test tests up + down at the same time, which is the worst scenario. crusader and flent.org's rrul test do.
Rathan than argue with your colleague, why not just slap an OpenWrt box as a transparent bridge inline and configure CAKE SQM?
-- Andrew S. Tanenbaum
https://www.bitag.org/latency-explained.php
It's worth a read.
I mean I bet they do care about litres/100km for their car AND 0-100km accelerarion (and many other stats)