Nintendo Kills Ryujinx After Yuzu
boilingsteam.com
boilingsteam.com
Also, for that matter, the last I heard was that the Yuzu steam release was killed, but it seems to have been killed beyond that?
This has never been tested in court - the bleem case was before DMCA. Nintendo is always playing the copyright and security circumvention card and no one wants to fight it (understandably). Details of the Ryujinx case are not public but I guess they used the Yuzu case as a threat.
Yuzu was killed because Nintendo sued Tropic Haze LLC (the company behind Yuzu) and issued a permanent injunction.
https://www.engadget.com/apple-loss-lawsuit-corellium-120347...
> Apple sued security start-up Corellium last year, accusing it of violating copyright law for offering researchers access to “virtual” iPhones that can help them find bugs in iOS products. Now, a federal judge in Florida has tossed Apple’s copyright complaint, giving Corellium a major victory in its legal battle against the tech giant.
In other words, that's a distinction without a difference.
So basically they got to the dev that controlled its online presence, and pressured him into removing it and abandoning the project. Naturally this scared off the other devs. So it's dead in the sense that no one is maintaining it and it was deplatformed.
While nothing is stopping anyone from continuing the project, the community is fragmented (there's a bunch of mirrors/forks but no primary fork), and there was zero knowledge transfer - anyone picking this up has to build their experience with both the code base and switch internals from scratch.
With Yuzu and Ryujinx both being killed ~7 years into the Switch's lifespan and ~ <1 year before the Switch 2 I really wonder how much of their interest was in not having fully functioning switch 2 emulators before they even finished launching the hardware globally.
Aside from their litigious nature against emulators they robbed as many people as possible with habitually faulty Switch controllers until the EU forced them to provide a lifetime warranty, their no-refund policy is illegal in many places, and they demand launch-day prices on games in perpetuity because their monopoly on much of gaming's culture allows them to.
More discussion: https://news.ycombinator.com/item?id=41711709
Case in point: there's a new zelda out and nobody seems to be playing it.
Take both this and the top comment with many grains of salt.