It ends up feeling like 3 different stories stitched together instead of one solid thesis. I don't know what to make of it. Things only got worse in the 3 years, so all it seemed t provide was nice platitudes to hope for.
It ends up feeling like 3 different stories stitched together instead of one solid thesis. I don't know what to make of it. Things only got worse in the 3 years, so all it seemed t provide was nice platitudes to hope for.
The article author touches on the gamification of work, but doesn't get very far with it. Games as a "work simulator", or "grinding games", have been around for years, but they're less popular than they used to be. There are many of them, though, from "Modern Farming" to "Lawnmower Simulator".
Yes, there really is a lawnmower simulator game. It's a total grind. You work for a lawn-mowing business. You have to walk the lawn before mowing and pick up rocks, to avoid damaging the mower. Then you mow, not missing any spots or damaging flowerbeds. Then you get paid. Then you may be able to buy a better mower.[1]
Now get back to work.
Achievements and badges, I believe, are ruining games. The focus isn't on the actual gameplay, but on completion. It's a job.
Here's my hot take: souls games have taken this to the extreme.
The boss battles require you to try over and over and over to learn the specific move sequence to beat them. The games require a nearly specific progression of both in game and out of game skills and muscle memory.
That's not entertainment, it's studying!!!
So games that require thought are more engaging and fun. There is a threshold where it isn’t fun, but that’s different from person to person. Lots of people like the souls games, myself included.
Try asking yourself, what isn’t a grind in my favorite game? Chances are that requires thought.
My all time favorite electronic games are (a) Descent [1995] and (b) Hillsfar [1989]. There is no grinding in those games, at all.
>So games that require thought are more engaging and fun.
It's not thinking, though. That's my whole point. It's memorization at best (souls games), and mindless point a to point b clicking at worst (Robocop Rogue City is the most recent example I can think of here). They're not puzzles, they're not thinking, they're just little achievement drips.
I agree that learning is fun. The Dr. Brain and Gizmos and Gadgets were FANTASTIC back in the day.
I would argue that games today don't really require a lot of learning. They're intentionally made so you feel a sense of accomplishment for just following the series of clicks.
Maybe I'm just old and jaded. Who knows.
Also, somebody needs to remake the Dr. Brain games. I just realized I need that in my life today.