I encourage anyone with a local music collection to go download Zune and give it a try.
I encourage anyone with a local music collection to go download Zune and give it a try.
Zune never took off because it came too late and was going against a market already dominated by the iPod, and Metro was hated since Microsoft shoved it down the throats of desktop users with Windows 8, even though it was wonderful to use on tablets, except Windows tablets of the time sucked major ballsack since they were powered by anemic Intel Atom CPUs trying to run a full desktop OS compared to the ARM iPads running a mobile OS.
When all the news and talks are about this iPod killer from Microsoft and then Apple themselves release a truly groundbreaking iPod killer themselves, you look foolish. Zune really got done in by marketing.
It was already the established player and the user base was already locked in with hundreds of $ in iTunes purchases. The usets weren't gonna throw that away no matter how much better Zune would have been.
iPod's market dominance wasn't in some UX magic that couldn't be replicated or braten by competitors, it was in the iTunes purchases that made it comfy to own specific songs and also locked users in.
This was the whole reason for creating Zune. Again, MS had licensed out their awful Windows Media products to 100 Chinese digital music player makers and got a fragmented market of trash, so MS jumped in to try and do it the right way themselves, but sadly too late.
I think the flat Metro UI evolved out of all the work we did coming out of the Windows Media division. I based all the flat design work I was doing for MS on British Sky TV's set top box graphics, simply because they were easiest for my developer brain to code and they also worked really well:
And then a couple of weeks after each demo we'd get a call from the labels and they would tip us off that Apple had come to show them something special that they were working on, and of course that meeting went a lot easier than ours...
(also every record label on Earth was using Macs not PCs, so Microsoft's software either had to be run on a laptop we took, or we had to show them Microsoft's absolutely awful Mac software. PG, bless him, gave me his personal iBook for testing (complete with all his passwords and AOL account), which he probably got from Jobs, but I was in a belligerent anti-Mac era so I shoved it in a closet with the button nailed down and stuck it on that "hold the button" game for two years)
Wasn't one of the big selling points that songs bought on iTunes were DRM-free?
(Sorry, I went to search and you are right: Apple went DRM-free only on 2009)
p.s. haven't Apple been sneaking DRM back onto their music lately? I know all the videos are DRM, right?
My argument was to have all-you-can-eat streaming subscriptions, but it was shot down, and at the time mobile data was pretty shitty (I built the original streaming service on a 9600bps GSM modem in 1999) so you could only stream at home.
Microsoft seem to just hack away, cutting in the dark and don’t bother to measure at all. ;-)
The Xbox was somewhat of an anomaly owing to exclusives like Halo and Gears of War, but it's floundering, and in some countries, like Japan, it's just never taken off, period.
Apple Vision doesn't seem to be a sensation in terms of sales figures, despite the HoloLens beating Apple to the punch, and the stereotypical nonsense being "Apple is always late, but they always do it right". HoloLens just got killed along with Windows Mixed Reality.
Hell, even the Microsoft Band beat the Apple Watch to market.
The problem is that merely having a presence in a niche doesn't guarantee success as it once did. Now, you need to actually iterate, innovate, and satisfy the minimum expected threshold of solving real problems. This is also what Tim Cook's Apple struggles with these days.
What's the killer app for Apple Vision? What was it for HoloLens?
When digital technology was new and exciting, having anything would draw buyers. Now, we're spoiled for choice, things move fast, it isn't years between models, it's months to a year. Early adopters tend to get a bad experience too.
We weren't making any money off of them and the 100% failure rate of Band 2 doomed the project.
Which sucked, customers loved us and we had features that still aren't matched by anything else on the market even today.
Many a familial glass of wine was raised to whoever you might have been whilst discussing how much we loved them!
https://meanderingthoughts.hashnode.dev/cooperative-multitas...
Microsoft is more towards licensing software to make money versus making a quality product top down.
That doesn’t happen often.
https://archive.org/details/zune-package_202204 https://archive.org/details/zunepackage_4.8.2345.0