Computer scientists combine two 'beautiful' proof methods
quantamagazine.org
quantamagazine.org
^[1] the cool thing about these proofs is that they can be verified in much less time than is required to run the program. IIRC, starks can be verified in log-polynomial time, and snarks can be verified in constant time. This allows cryptocurrency protocols to have one computer in the network generate a proof of the state of the chain given a new block, and all other are able to quickly check it. Without this, you have a ton of waste because every computer in the network must duplicate the work of computing the new chain state. (although some new waste is introduced by the fact that producing a proof is very slow, although this is another area that cryptocurrency-funded research has improved dramatically)
Another cool bit of cryptography research that I think was motivated by crypto was “verkle trees”, an improvement on merkle trees that uses vector commitments rather than your typical hash. A vector commitment is like a hash, but it hashes an array of items and you can check that the hash was produced from an array with a certain item at a certain index without knowing the other items in the array. If you use this to back a merkle tree, you can increase the branching factor a lot and end up with much smaller proofs that a particular item is in the tree. This is because the proof size for a merkle tree is b * log_b n (where b is the branching factor and n is the number of items in the tree). The proof size for a verkle tree is just log_b n, so you can increase b as much as you want without making the proofs bigger.
Full disclosure: I work for a blockchain company, but not one mentioned here. I have no equity or stake in crypto outside of the fact that if the price goes to 0 my company probably can no longer afford to employ me
They're not actually that complicated in principle, just nobody thought of it before and that's pretty cool.
You mean this article?
https://vitalik.eth.limo/general/2021/06/18/verkle.html
> Verkle trees are still a new idea; they were first introduced by John Kuszmaul in this paper from 2018[link to [0]],
0: https://math.mit.edu/research/highschool/primes/materials/20...
vbuterin on June 19, 2021 | prev | next [–]
Thanks! I actually wasn't aware of the intellectual history. I added a link to your paper at the start of my post.
Does it? Starkware is mentioned only as the company run by some.guy who commented on how pivotal this work was.
It doesn't say he was related, and I can't find any affiliation between the researchers (all uk based at Cambridge and Warwick) and the US based StarkWare.
Zero knowledge proofs are way simpler to understand but also brilliant. I applaud Quanta's effort to try to explain both these concepts.
I love to learn the limits of our knowledge and what is provable and how to exploit that for fun and profit.
I tried learning about zero knowledge proofs during the crypto craze, but I never understood the basic idea of how it was supposed to work, much less the math involved. I'd appreciate an ELI5 from anyone who has one.
Edit: From another comment, it starts do make sense. So you let them remove a number of leaves secretly, and then you tell them the new number again, and they can check if your answer makes sense because of the difference between the two numbers.
Perhaps if one shows two regions that do not share a border, and state that they are or are not the same colour...
How do you quickly verify that traveling salesman path is indeed the shortest one?
However, if you say "no, there is no such route", there's not obviously any way to quickly show that. Despite that, the problem is still in NP because to be in NP there only needs to be a quickly-checkable proof of a "yes" answer. If you want a quickly checkable proof of a "no" answer, you need a separate class of problem called co-np.
A problem can also be in np and co-np at the same time, if both "yes" answers and "no" answers can have a proof that can be checked quickly.
Complexity classes like NP are defined only for decision problems, not for optimization problems. NP can be defined either as
* the set of decision problems where, given a solution, you can check it in polynomial time with a deterministic Turing machine, or * the set of decision problems solvable in polynomial type by a non-determistic Turing machine
these two definitions being equivalent.
When someone mentions an optimization problem being in P, NP, or NP-hard, they actually mean the associated decision problem being in P/NP/NP-hard.
While technically incorrect, this is fine when working informally, because you can "translate" between the two in polynomial time.
If I give you an oracle (ie. a magic box) that solves an optimization problem (ie. gives you a solution to P with the highest score) immediately, you can trivially write a polynomial time algorithm that solves the decision problem: call the oracle, check the score of its answer, then compare that with the X value you were given. And vice versa: if I give you an oracle that solves a decision problem immediately (ie. given a value X, gives you a solution satisfying P with score >= X), you can write a polynomial time algorithm that uses the oracle a few times with the right values of X (exponential search then bisection), to find the solution with the highest score.
Interestingly, even though the solution to a decision problem only gives you 1 bit of information, for all NP problems I'm aware of, solving a polynomial number of problem instances is still enough to recover a full solution. For example, suppose we're looking for a maximum clique in a graph. First, binary search as you describe to find the size of the maximum clique. Call that size X. Then to find an actual clique of size X, repeat the following for each vertex v in the graph, in any order:
1. Tentatively delete v and solve the problem "Is there now a clique of size >= X?".
2. If the answer is yes, delete v permanently: we can ignore it from this point on since there is some X-clique that avoids it, and we already know from our initial binary search that that clique is best-possible.
3. If the answer is no, v must belong to every X-clique in the graph. We can't do without it, so reinstate it in the graph.
Afterwards, exactly X vertices will remain -- the vertices of some maximum clique in the original graph.