And how many tokens you can afford.
In the professional creative tools business, "Now the only limit is your creativity" has been a popular marketing tagline for decades, especially for products based on new enabling technologies. It's common enough that a wry corollary has developed in response, which goes: "Unfortunately, for a lot of people that's a pretty big limit."
How many movie lines have been adlibbed but are absolute classics? Sonofabitch, he stole my line!
Like the second Avengers movie had this problem in spades.
Also "creation by committee" isn't a thing when somebody can produce a movie in their basement.
Anyway, I look forward to people using this tech to create alternative endings of existing movies.
You already can produce a movie in your basement, many of which can be found on YouTube.
But lowering those limits allows for more people to get creative
How many beautiful stories never left their author's head because their author couldn't afford it? Either the monetary cost or the opportunity cost
Considering how many movies come from one place in one country (Hollywood), we haven't even scratched the surface of human creativity
But this limits promotion where actors do interviews and sell the movie to the public. It also limits an actor doing something crazy that tanks a movie like a tweet.
But for plenty of other masters - think Cassavetes, Mike Leigh, even PTA - the actor's outstanding talent and instincts bring something to the script and vision that is outside of their prescriptive powers. Their focus is essentially setting up a framework for magic to happen inside of.
Also, some great lines in movies came from actors ad libs. I hope there will always be some space for mild hallucination; without improvisation we wouldn't even have jazz.
As a choreographer myself, that's not necessarily a problem but rather a feature: it depends on how the director creates. Often you want what's unique to the performer, you don't want them to do something that's exactly like what you envisioned but whatever their interpretation/vision of it is, the "imperfectness" is what makes it interesting and rich.
A "loong time" will be sooner that most of us think.
The way this is done currently is similar to motion capture except that the tools are gradually becoming democratized: A single actor can act all the roles you need (You could even act the scenes and roles yourself). That footage is then fed into a model that generates an actor with the appearance and voice that you desire.
As a random on the internet, my prediction is that within a year, you'll be able to produce lead actors that are believable using movie generation plus smartphone footage of yourself acting the scene.
Initially it will be expensive to make a feature length film. But from 2025 onward, the cost will come down as the tools improve. These will be a different type of movie for sure, but every advancement in film technology has always led to films that seem strange compared to what came before.
Agreed. I expect the tools I described to be prohibitively expensive for the average person for some time. By the end of 2025, probably only well-funded studios will be able to use such tools and probably not economically.
But I'd be quite surprised if Hollywood studios/publishers aren't using their immense back catalogue to train private models right now. I don't think they'll ever allow royalty-free movie generation tools to be used that were trained on their catalogues. So perhaps there'll be a cottage industry of stock footage by amateur and professional actors for training/augmenting the movie generation models and tools that will be available for general use, royalty free.
Or perhaps these tools will simply emerge as just another TikTok filter and we'll see goofy couples who filmed a skit in their living room presented as gladiators arguing on the surface of Mars while their dog runs back and forth between them unable to choose a favourite.
How has LLMs actually developed in the last two years?
Have you noticed movies and TV series use multiple cameras to capture a scene from different angles?
When it comes to video these things can't get consistency between angles or scenes.
Add to that that the results are full of glitches and the resolution is equivalent to a CRT screen in the year 2000. Same resolution as s
Fixing these limitations would equate to a revolution rather than a steady evolution.
And let's not forget that these systems are also hugely unprofitable at this stage.