No, these are people who don't care about setting up their own servers.
Similarly to how I just bought a NAS unit from Synology and just use Tailscale because I don't care about assembling a homebrew NAS or setting up my own VPN infrastructure, most people don't care about setting up their own servers.
Why do we not care? Because time is finite and we have more important shit we need or want to attend to.
I mean, I admin my own servers. But I learned Linux as a kid when time was cheap. If you didn't have that experience then yeah it may make sense to just use as much cloud as possible. Sysadmin is just unpleasant even when you do know how to do it.
Time is finite and there are more things in this world than we can ever afford to care in a single lifetime, not caring is a matter of budgeting that finite time so we can live our lives in a fruitful manner.
Wrong, wrong, wrong. You spend a similar amount of time, but on different knowledge and tasks. And I'm saying I find my skillset more enjoyable and more useful compared to the vendor lock-in and Tower of cloud services of Babylon that is AWS/Azure/Google.
It's a truism that you can do stuff a lot cheaper yourself if you have these skills than paying a cloud to do it for you, but cloud services have grown like crazy for over a decade now and show no sign of slowing down. UNIX is fundamentally a user-hostile operating system, it will never change, and it's nice for those of us who learned it that we can sometimes convert our rapidly-obsoleting skills into savings (sometimes), but it doesn't seem likely to stay that way. The Linux vendors just haven't improved the usability of their platform at anywhere near a fast enough pace to keep up with the cloud vendors.
What I have witnessed is actually the opposite; as mentioned elsewhere in this thread I was on a team of 6 sysadmins (who knew perl/python and C as a requirement for employment, so more like "devops" but with worse tools): and we ran 1% of web traffic on a few hundred physical machines.
However, Ubisoft has 5% of it's total headcount as IT staff, my last job has roughly a similar number of staff for a multiplayer game as I had for a huge SaaS web-store which even ran it's own payment systems (IE; before Stripe existed) and had regulatory compliance issues to take care of. -- and Ubisoft is using AWS/Azure/GCP and has moved away from bare-metal hosting, and my last job only ever ran on cloud providers, as it was du-jour when they started the company.
I have yet to see any evidence that it actually saves time. I think it's weaponised short term thinking, because going from the console to a running system indeed takes less time, but the tinkering with CDK/Terraform/IAM/VPC and trying to architect your solution to be cost effective and reliable is taking at least an equivelant amount of time it seems.
Statistics don't lie here, if "devops" and "SRE" is the new sysadmin then headcounts have not fallen. Operations staff are in as much (or even more) demand as they were in 2010- We just made operations more complex and vendor specific.