"I Don't Want To Be A Product Of My Environment. I Want My Environment To Be A Product Of Me."
Frank Costello - The Departed.
"I Don't Want To Be A Product Of My Environment. I Want My Environment To Be A Product Of Me."
Frank Costello - The Departed.
(Although I do not quite grasp the intended relation of the idea to gaming. I would say it's a matter of one's own private time with oneself, one's own rhythm...)
MP games play on a server that updates to its desire. you like that cool gun? it can be nerfed tomorrow. Like this strategy? well, competitive gamers can hard counter it and kill you every time. you can "take a break" by getting a good night's rest and fall in rankings overnight.
Single player games can be played on your time, your way, and (most) glitches/exploits you may find won't be patched out one day. Some games even added back in some glitches on behalf of speedrunners' requests. Even linear games can have you craft your own experience on what you did when and how you reacted. It's "your" experience. But a shared enough experience that everyone can relate and talk about it. a year 1 pvp meta may be ancient history to a year 3 meta.
That's what I took out of it.