It's a lot harder to make a single player game have depth and complexity than it is for a multi player game, since you don't have human opponents.
> It's a lot harder to make a book have depth and complexity than it is for going to a party, since you don't have human conversation partners.
It depends on the book and the party. Similarly, maybe there is more depth and complexity to Dwarf Fortress than there is to Rocket League. (Not to pick on RL in particular, it is just the first thing that came to mind.)