Subnautica, Outer Wilds, Hollow Knight, Hades, Tunic / Death’s Door… Indie is where it’s at man.
The only AAA I’ve loved in years was Red Dead 2… my horse :(
Xenoblade and monolith as a whole has been amazing for RPGs post nintendo acquisition. And Splatoon is super popular these days (but is very MP centric).
Thing is Nintendo doesn't really need to make new franchises every other year like Sony. their new, semi-known franchises from the last decade has been Splatoon and ARMS. But they constantly reinvent their old IPs and tend to give it sufficient time to bake. Stuff like Breath of the Wild may as well have been a different franchise for what a departure it was from the Zelda formula.
Also helps they can just dig in their wine closet and bring out some untouched scotch. It can take out F Zero, Kid Icarus, Golden Sun, Warioland, Mother, and a dozen other franchises and they may as well feel new to the next generation. Sony instead abandoned all their talent and moved HQ.
I own a PS5, and the absolute most fun I've had on the system is Astro Bot, followed closely by Rachet and Clank: Rift Apart. Everything else I've enjoyed has either been a PS4 game or an indie game.
But stuff like Astro, Splatoon, Ratchet and Clank, whatever latest Mario title, anything Rabbids or Rayman, etc. don't speak to me at all anymore. I never played R&C in any of the Playstation generations, and I never liked Crash Bandicoot when I tried that. I sort of remember liking Spyro when it was contemporary.
Given the selection bias of who publishes what games where, it's hardly a surprise to me that I'm not getting much mileage out of my Switch. Nintendo feels like a brand that's tailored most of all for my kid nephew and any appealing titles for me are largely exceptional.
At the time, I was just starting to think of video games as an art form in addition to a source of entertainment, and the blatant fad-chasing I was seeing across nearly the entire industry turned my stomach. Of course the same thing had happened many times before and has happened many times since, but I wasn't in my formative years for any of those.
I can’t even come close to keeping up with the probably-good entries in either category, film or single-player(-friendly) games. They could stop making more and it would be quite a while before that was any kind of problem for me. My backlog gets a ton larger every year.
Some of the good ones are even Hollywood movies. They just might not be action movies (sometimes they are!) or might not have a super-sized marketing budget, so I guess lots of folks only see the handful that get advertised heavily and figure those are the only movies, but even Wikipedia or IMDB’s list of films released each year are looooong and they don’t capture everything.
What else should I look for?
SP games are fine for gamers outside of the $70 price increase (which I'm fine with), but apparently it's getting harder and harder to profit from SP these days. Not surprising with longer dev times, larger dev teams, and a stagnation of the console market.