It’s great how the field of realtime volumetric rendering is alive with so many options and new yet simple approaches are being invented.
Reminds me of the mid-1990s before everyone basically agreed that lots of triangles of any size are the right model representation. There were NURBs and metaballs and reyes micropolygons and who knows what else… Even Nvidia’s first hardware accelerator chip used quads instead of triangles (just before Microsoft made triangles the standard in Direct3D).
Looking forward to seeing where this settles in a couple of years! The intersection of video and 3D is about to get super interesting creatively.