This is going to put a damper on any further conversation.
Even with coarsening and elision every synchronized function closes a lock on the enclosing object.
This is going to put a damper on any further conversation.
Even with coarsening and elision every synchronized function closes a lock on the enclosing object.
OpenTelemetry is a fairly recent library. Even if you ignore some test fakes (where, let's face it, who cares), it still uses it in a few places, and uses lock objects in others. I don't see much evidence of recursion going on with the former. But that's how things always start and later there's running and screaming.
I wonder where this patently bad idea of every object carrying its own publicly accessible mutex originated in the first place. Did Java introduce it, or did it also copy that from somewhere else? And what was the motivation?
.NET also has MethodImplOptions.Synchronized like Java does. However, the only place I have ever seen this attribute was on TextWriter.Synchronized implementation in CoreLib and nowhere else.
Java itself has `Lock` and `Condition`. In the end, most synchronization primitives do the same high-level actions and bound to end up having similar API.
As for `lock(this)`, much like with many other historically abused techniques that have become frowned upon - it's not bad per se if you own the type and know that it is internal and will not be observed outside of the assembly it is defined in, provided it is small enough. It's footgun-prone, but generally very few code paths will lock an arbitrary object instance at all, so most of the time it's something you see so rarely it has become "just write a comment why and move on" when using it. Of course this requires more deliberation and it's easier to default to blanket policies that ignore context. It can be difficult to get people to "use the appropriate tool" mentality.
.NET is also getting it's a separate `Lock` type, on top of all the existing synchronization primitives, to move a little further away from other legacy aspects of `lock`ing on object instances.
In practice this means that unless you can guarantee that you never, ever leak a reference anywhere, you don't know who else might be locking it. Which makes it impossible to reason about possible deadlocks. So the only sane way to manage it is to have a separate object used just for locking, which is never ever passed outside of the object that owns the lock.
And yes, this is absolutely bad design. There's no reason why every object needs a lock, for starters - for the vast majority of them, it's just unnecessary overhead (and yes, I know the monitors are lazily created, but every object header still needs space to store the reference to it). Then of course the fact that it's there means that people take the easy path and just lock objects directly instead of creating separate locks, just because it's slightly less code - and then things break. It's almost always the wrong granularity, too.
Thing is, I haven't seen this design anywhere outside of Java and .NET (which copied it from Java along with so many other bad ideas). Everybody else uses the sane and obvious approach of creating locks explicitly if and when they are needed.
Right. Synchronized is the key word here. The vast majority of code doesn't involve synchronized, and therefore the vast majority of objects don't have locks associated with them. That's quite important.
Those classes which do use synchronized were just going to create a ReentrantLock held for the duration of the call anyway, in which case it's all monitorEnter and monitorExit, regardless.
> This is going to put a damper on any further conversation.
Sadge.
Oops, I need to correct myself!
ReentrantLock doesn't depend upon monitorEnter/Exit, but rather AbstractQueuedSynchronizer and LockSupport, which ultimately delegate to Unsafe methods like park/unpark and CAS (*compareAndSet*). Don't know why I had that confused in my head.
In any case, the point holds that "synchronized" as a language feature has mostly a zero cost for code that doesn't use it. It's a red herring when discussing modern Java concurrency.