This is comparable to the GBA, which has 384KB of total RAM, and a ROM cartridge slot for storing the game code and data. But the GBA is only 16MHz, the EFR32MG24 system used for this project is overclocked to 136.5MHz.
This is comparable to the GBA, which has 384KB of total RAM, and a ROM cartridge slot for storing the game code and data. But the GBA is only 16MHz, the EFR32MG24 system used for this project is overclocked to 136.5MHz.
I assume you are thinking of the 32KiB of on-chip work RAM plus 256KiB of on-board work RAM plus 96KiB of video RAM. But pedantically there is also a 1KiB region of palette RAM and 1KiB of "object attribute memory", separate from the VRAM, making 386KiB total. (Not counting the I/O control registers, which one ordinarily wouldn't think of as "memory" but get a dedicated region of that address space.)
Aside from the ROM on a cartridge - up to 32MiB - there is 16KiB of BIOS ROM, and the system can address 64KiB of EEPROM for game save data.