Because my previous project used it. It's an example. There are plenty of others. And I think this sort of attitude is unfair towards people like me who genuinely want to preserve video games, but are concerned that an ideological battle is going to negatively affect the industry.
> Licensed audio is licensed in such a way that once a copy is sold the license allows the use of that copy in perpetuity.
Licensed audio can be licensed in such a way. GTA being a great example of something that doesn't have perpetual licenses to their music.
> Coming up with a different, non-tech problem as a counter-point to a whole discussion exclusively about a tech problem is not as smart as you think it is
> no, that's unmitigated nonsense. Just your first paragraph showed you have no idea what you're talking about, but now you're just stringing words together.
In three paragraphs, you've attacked me three times, when there's no need to have done. If you can't have civil discourse, I'm not interested in discussing this with you.