For a different project, I’d also like this sort of thing but with a Web Audio API-based player, potentially real-time scriptable rather than static. So ideally the perfect system would also be easy to use on the web.
For a different project, I’d also like this sort of thing but with a Web Audio API-based player, potentially real-time scriptable rather than static. So ideally the perfect system would also be easy to use on the web.
Such a simple chip and yet it was capable of producing amazing music in the right hands. Tim Follin created some legendary game soundtracks with that chip:
https://www.youtube.com/watch?v=DzTDAgG4EXk
https://www.youtube.com/watch?v=peuTnilEv9g
Feels very proto-Hotline Miami to me
Then think of the music first and then find a suitable target device and configuration: enough tracks and channels for the various parts, appropriate synthesis and effect possibilities (FM/PM, phase distortion and wavetables, good filters, LFOs, reverb and distortion...) for the timbres you intend to use, a sufficiently high bit depth and sample rate to avoid unwanted artifacts (or a sufficiently low bit depth and sample rate to cause wanted artifacts).