Usually when people complain about this, the comparison is to Windows, which prefers strong hinting, i.e. snapping the font shapes to within (sub)pixel boundaries.
There also used to be patent encumbrance issues around subpixel rendering, making Linux font rendering on TFTs overall worse by default, but as of 2019 those have expired. Some distributions had already enabled those features anyway.
Under a fair comparison on a 1080p display with no scaling even Windows demolishes MacOS these days. Apple dropped support for subpixel AA years ago which really hurts on standard DPI rendering.
IMO the way Apple does this is quite brute force and unconventional, but at least the picture doesn't drift with different scale.
For example: https://i.redd.it/f61p6sa34cta1.png
Or: https://forums.macrumors.com/attachments/screen-shot-2022-10...
I dont think windows is such clear winner here. Seems like different philosophies.