Despite playing hours and hours of Elite on the school BBCs before we got a room full of Archimedes machines, I've only just today noticed that Lander was also made by David Braben.
Despite playing hours and hours of Elite on the school BBCs before we got a room full of Archimedes machines, I've only just today noticed that Lander was also made by David Braben.
We had that too, think our copy was just called ‘Water’. Spent a lot of my teenage coding experimenting trying to recreate that, but none of the engines I had access to were suitable for the task as they didn’t have direct pixel access. Wasn’t till I learnt Processing way later that I managed to replicate it.
Wish I’d shared my replication around more because this was a good 8 or so years before the “falling sand game” genre got memetic.
(who's up next?)
+ Nevryon (rip off of R-Type)
They were pretty much the only games we actually bought, rather than just demos from cover disks, so I played the absolute heck out of them.
Even after many hours of flying time, I could never stick the landings in Chocks Away.