Is Proton in some way inferior to native?
Is Proton in some way inferior to native?
Frankly when the SteamDeck launched I hoped that game developers will start treating it as they do any other console and build specifically for it, but sadly Proton prevented that from happening.
Also, I never argued against Proton having been a boon for Linux gamers, but I tried to present an opposing point of view that usually does not get taken into account.
Like I mentioned in the other comment my impression over the past 3-4 years is that the number of native linux ports has dwindled to nothing and that is most likely due to Proton making them unnecessary.
Without Proton the steam deck would not be popular enough to warrant any Linux ports either way. So Linux ports would be doomed regardless.
The real travesty is steam, with the recent introduction of WoW64 in Wine, is now the only software that requires me to run 32bit binaries on my desktop. Real annoying.
Is your argument specifically about the game developer's mental model for Linux's priority, or something core about the Proton abstraction layer?
All software runs on some abstraction. So specifically, if the game developer prioritized a Linux port by explicitly testing Proton, would that be enough for you to consider the game "developed for Linux"?
Regarding games, that is a binary that targets the ubuntu based Steam Linux Runtime. That's what I meant when I said that devs should be able to target it as a regular console SDK.
To quote from down the conversation:
> @flibitijibibo (Jul 16, 2021): Don't look at me - I'm just trying to figure out how much time I have left, either way it's pretty clearly finite
Also some anecdata from someone that pretty much bought all native linux releases from Steam since the linux version was released: in the past 2-3 years there were barely any new ones, outside of Valve's own titles maybe.