Nope.
In NVIDIA parlance, a thread is the body of a "parallel for" structure, i.e. the sequence of operations that are executed for an array element, which are executed by one SIMD lane of a GPU.
A "warp" is a set of "threads", normally of 32 "threads" for the NVIDIA GPUs, the number of "threads" in a "warp" being the number of SIMD lanes of the execution units.
CUDA uses what Hoare (1978) has named "array of processes" and which in many programming languages is named "parallel for" or "parallel do".
This looks like a "for" loop, but its body is not executed sequentially in a loop, but the execution is performed concurrently for all elements of the array.
A modern CPU or GPU consists of many cores, each cores can execute multiple threads and each thread can execute SIMD instructions that perform an operation for multiple array elements, on distinct SIMD lanes.
When a parallel for is launched in execution, the array elements are distributed over all existing cores, threads and SIMD lanes. In the case of NVIDIA, the distribution is handled by the CUDA driver, so it is transparent for the programmer, who does not have to know the structure of the GPU.
The use by NVIDIA of the word "thread" would have corresponded with the reality if the GPU would not have used SIMD execution units. Real GPUs use SIMD instructions that process a number of array elements typically between 16 and 64. NVIDIA's "warp" is the real thread executed by the GPU, which processes multiple array elements, while NVIDIA's "thread" is what would have been executed by a thread of a fictitious GPU that does not use SIMD, so it would process only one array element per thread.