It already happened many times:
Fallout 76, No Man's Sky (at least they managed to improved after release).
The Lord of the Rings: Gollum, Redfall, Babylon's Fall (Dead after release?).
And many games just force player to do meaningless things (for example, cast one magic 100 times for an achievement or unlock an unique item). Do they actually think this is funny during QA or design stage?