Rust's memory management does have some issues in practice (large synchronous drops) but they're relatively minor and easily addressed compared to mandatory GC.
I've used these to great success when I had multiple long-lived gigabyte+ arrays. Without off-heap memory, these tended to really slow the gc down (to be fair, I didn't have top of the line gc algorithms because the openj9 jvm had been mandated)
https://docs.oracle.com/javase/8/docs/api/java/nio/ByteBuffe...
But it is a pain and only really useful if you have a big, long lived object. In my case it was loading massive arrays into memory for access by the API server frontend. They needed to be complete overwritten once an hour, and it turns out that allocating 40% of system memory then immediately releasing another 40% back to the GC at once is a good recipe for long pauses or high CPU use