I hate to suggest that "it's not worth it" but that is often the case. I think it's fun to try and do, and it's taught me a lot. But if the goal is to make music, then it's maybe not the strongest strategy.
Yes, they were professional equipment. Yes some have unique workflows or analog stages that make them interesting.
That said, having fixed a lot of audio equipment in my life, there are a lot of off-the shelf parts for things and a lot of close equivalents.
For instance, the display in the Roland XP10 keyboard uses a pretty standard, segmented LCD controller. All I had to do was figure out how to connect the ribbon cable to some specific pins on the controller, set a color (because the controller I added was now backlit, which is an upgrade).
And then you discover that the plastic on the keys has some deformation over the course of 40 years, so everything is sticky and you need to get a dremal and rework every key.
In any case, I found that with these kinds of long term projects, your are often better off "going back to school":
get an arduino and a couple of different controllers that seem similar to the one in the devices you're interested in,
build some displays that are similar in topology to those displays
find the schematics for devices-of-interest
build some similar displays until you understand how the displays are working in those devices.
After you've done a little work like that, you can start to look at schematics and datasheets and figure out what kinds of parts that you're needing to implement the display.
IME, that's a couple of hours a week for a couple of months, but after that you're in a place where you can do what you'd like as far as avoiding $250 drop-in replacements.
Unfortunately, with your s3000, it may be the case that there is a different issue- the memory is non-functional (about 20 years ago, I had an s2000 go wonky cause the diodes in the cheap simm I put in it blew up).
Anyhow, if you're a software guy, then you know how to learn stuff- you're gonna have to give yourself a little hardware school before you can do what you'd like to do.
I found it fun, but in retrospect my time would have maybe been better spent making music or making money so I could afford time to make music.