After having worked with Qt (QML) on a daily basis (and quite in-depth, from using the scenegraph api to creating controls that with complex touch interfacing) I have to say I wouldn't pay a dime for the stuff you get with Qt. And even what they sell is almost never even close to worth it.
The underlying technology is pretty good, so the Qv4 engine, the OS-abstractions (sockets, networking etc) and so on. But all the library code ontop can be very hit or miss.
For example, they introduced new ways of handling touch events (DragHandler, TapHanderl, PinchHandler etc. etc.) which work GREAT! But they lack any way to stop propagation of events leading to them becoming utterly unusable if you have any custom "popup" things. There are also a lot of bugs with them which haven't gotten fixed in years even though they cannot be worked around. Paying for the product doesn't seem to even get you any further in that regard.
Using the open source Qt is the best option in my opinion, worst case you buy support sessions to adress specific problems but that's about it.