Kind of like Warcraft, I personally started playing around the Warcraft 2 release and it was always kind of the same world of everything medieval fantasy mixed in, never realistic.
[0]https://goodman-games.com/blog/2018/03/26/what-is-appendix-n...
From the D&D original author:
> The most immediate influences upon AD&D were probably de Camp & Pratt, R. E. Howard, Fritz Leiber, Jack Vance, H. P. Lovecraft, and A. Merritt; but all of the above authors, as well as many not listed, certainly helped to shape the form of the game.
Edit: citation
The only thing I’d be fairly vocal about is that until some lore has reason to enter the narrative, it isn’t canon. E.g. the space faring races that appear in both dnd and pathfinder
Look by all means, if you want to bring your own deity or $WHATEVER to a table I don't think most reasonable DMs and players would even bat an eye but you'll absolutely be expected to put some degree of effort into this beyond just showing up unprepared and cooking shit up on the fly.
The DM saying “yeah I know you know Bane is a bad guy but I made your roll for it and you failed so you need to pretend you don’t know that” is never very good even if the players try to obey the spirit of things.
In a way, the more modern video game mechanics based on traditional starter-map games must also choose between a chaotic open-world, or a structured linear mission story (often degrading into a rail-game like snakes/chutes-and-ladders.)
Certainly, many of the iconic characters were a mix of several genres:
https://en.wikipedia.org/wiki/Death_Dealer_(painting)
It was initially about people having fun, and a shared experience with friends on a rainy day. The golden age before the rise of the Internet. =3
I don't see why it's "kind of dumb" if people enjoy playing that way. Tabletop RPGs have always had a wide spectrum of playstyles where some people follow the rules rigorously and some people ignore them entirely, and being consistent with lore is just another dimension on that. Every successful group will settle into a pattern that's comfortable for them.
I would say it’s not ideal for different players to have different levels of knowledge about the world for non game reasons though. It’s better when most of it is freshly discovered.
Gandalf calls Aragorn the world's best hunter, and Aragorn literally listens to the earth (in the pursuit of Merry and Pippin) like the Ranger class skill. If D&D isn't based on LOTR, weird that so many of the classes are 1:1.
Then look at the way Dragons in D&D affect their environment (e.g. the weather changes as you get near a dragon's den) and it's even more obvious that D&D is based off LOTR. Not to mention the assault on Minas Tirith beginning with a change in weather due to the power of Sauron (or the way Saruman changes the weather on Caradhras). Or look at the mechanics of being frightened, that's pretty much the core class trait of the Nazgul.
Reading LOTR after reading through the Player's Manual makes it extremely obvious where each of the class skills came from - the came from events in LOTR.
The thing is D&D stops at the trappings of LotR, and completely ignores Tolkien's world is a kind of feudalism, with vassals, oaths, birthrights, "noble blood", etc. Upstarts are frowned upon in Middle Earth, and in fact, much shedding of tears is caused by people overstepping their bounds or wishing to dethrone their rightful lords. The very concept of "rightful lord" is so very Tolkenian. Denethor in his pride forgets he is a mere steward and not the rightful king of Gondor. Saruman in his pride forgets he is tasked with a "sacred" task and should seek no earthly glory. Wormtongue covets both Eowyn and the throne of Rohan.
D&D has none of this, as the article explains. You can "earn" your way to having a fortress, lands, etc, without the pesky concept of vassalage. D&D is all about the upstarts seeking fame, coin and glory.
[1] except D&D's magic is Vancian in nature, unlike LotR's. You cannot "learn spells" in LotR, and in fact, Elves don't even consider what they do magic and are suprised of it being called as such.
If you read the books D&D lists as influences, it's pretty obvious where most of this stuff comes from.
Vance's magicians are childish, petty, reckless, vindictive and power hungry.
Tolkein, I think, is pretty much Beowulf + WWII
The entire war of the ring lasts less than a year, and most battles are won after at most a few days of fighting by glorious charges on horseback with the leader in front of his men. Making them far more similar to the battles of Arthurian legend rather than anything contemporary to Tolkien.
I don't know how much you want to take the Tolkien's word for it (death of the author and all that) but there it is.
The capital city of Gondor, Osgiliath, was turned into ruins, front going straight through. And before that, the same thing happened to Minas Ithil. Those big towers next to Black Gate? Those were fortifications built by Gondor. But after Great Plague, which was probably a biological weapon of sorts, there weren't enough people to man them.
What we see in lotr, is essentially last days of war. When one side is barely clinging on, and can muster only localized offensives.
You have the several turns on the Battle of Osgiliath, and Boromir alluding to Gondor paying the cost for holding the frotiers with Mordor.
I don't know if it's mentioned anywhere what happened in the meantime, but Denethor says he's expecting an enemy strike against Osgiliath shortly before the second attack happens, so it can't have been an active frontline at the time.
But Tolkien experienced WW1 in first person. When people say his books were influenced by WW1, I think they mean the experience of soldiering.
Somebody already mentioned the marshes. The Nazgûl are also described as spreading a sort of deep, supernatural sort of dread; not normal fear, but something that shatters the will of hardened soldiers, just by looming over the siege of Gondor. That could be influenced by the experience of artillery bombardments, without explicitly referencing it.
It is also a story in which the good guys are agrarian, and the bad guys are industrial; this was possibly influenced by the experience of being on the receiving end of industrial warfare. I hear it is unpleasant.
The Lord of the Rings was actually begun, as a separate thing, about 1937, and had reached the inn at Bree, before the shadow of the second war. Personally I do not think that either war (and of course not the atomic bomb) had any influence upon either the plot or the manner of its unfolding. Perhaps in landscape. The Dead Marshes and the approaches to the Morannon owe something to Northern France after the Battle of the Somme. They owe more to William Morris and his Huns and Romans, as in The House of the Wolfings or The Roots of the Mountains.
Letters, no. 226
But the major plot element of having a weapon too powerful for humans (and humanoids) to wield (and which must be destroyed) is clearly influenced by his reaction to the atomic bomb. The ring gets a pretty big promotion from an Gyges-style invisibility ring in the original edition of the Hobbit, to a civilization-destroying force in LOTR.
There's also arguably a Japanese influence on the Orcs, as an army of people who don't look quite like the English and are fighting hard for a way of life the English don't understand. Japan was England's ally in WWI but an enemy in WWII.
Sorry but no. The ring had been written into existence before 1937 (in the Hobbit) and it's darker nature in TLOTR was defined sometime in 1938, long before anyone knew about the bomb [0]. Much later, Tolkien specifically addressed the relationship with WW2 by saying IIRC that if the ring war had reflected the real war, the allies would have used the ring against Sauron and Saruman probably would have made his own in the chaos that followed.
[0] https://en.wikipedia.org/wiki/Constructing_The_Lord_of_the_R...
If it was a nuke, presumably Elrond would have mentioned that, haha.
I think it has more of a wide ranging philosophical power or something like that. If it fell into the hands of evil, it would mean the arc of history was going their way, all the little dice rolls would bend imperceptibly their way, they’d wake up just a little more energized than the forces of good every day, etc etc. It is better that way, because it becomes a battle for the soul of Middle Earth.
The Ring was a force multiplier for Sauron (who had in effect transferred some of his power into it, for whatever reason). He could already wield extreme control over his underlings (and we see what happens when he gets distracted at the very end) and strike fear into the hearts of his enemies. All of these capabilities would have been enhanced if he got it back. He would also have been able to perceive the actions (and thoughts?) of the other ring bearers (i.e. the elves). And perhaps a load of other things that Gandalf and the other experts didn't know about (they didn't appear in middle earth until long after the ring was forged).
And we know he changed the Hobbit to give the ring more power in later editions, for example making it irresistible to Golem. This sort of changed was likely propagated throughout the LOTR drafts as he made the ring more powerful.
By 1944, Tolkien was already writing about Frodo trudging through the dead marshes on the way to Mordor, bearing the hideous burden of the Ring. The bomb was still a year away.
Of course he also readily admitted that his own experiences and views on life influenced his writing. He went off to fight in the trenches with his university friends and he was the only one to come back. This obviously leaves a mark. And if you read his writings aware of his views on Catholicism, then obviously quite a lot of that shines through as well.
But all of that is fairly subtle. The notion that this or that is an allegory for such and such is pretty much always wrong. Tolkien just wanted to write an entertaining story – nothing more, nothing less.
With a large work of fiction and a large set of real-world events, you can find allegories in everything. Doesn't mean the author intended this.
He said if he had written an allegory it would have a different ending, as in if he wanted to preserve a one-to-one mapping things would have changed. But there are story types that are not allegories and which also are influenced by things.
Sadly my English teachers in high school wouldn’t accept this as a response to their request for an essay on Tolkien. It was extremely frustrating, to say the least, given his repeated stance on the matter.
He did, however, love to speak of "applicability," which many people would call allegory today. The One Ring, for example, is clearly meant to to embody power and the temptation of it/addiction to it. This is pretty unambiguously true! What Tolkien didn't want was for people to view The One Ring as some specific embodiment of power, e.g. the atomic bomb, and instead for readers to draw parallels to their own lives, experiences, and knowledge. To him, this was "applicability," but in the modern discussion of literature this sort of thing would still often be called an allegory.
So it's like the atomic bomb, except there's only exactly one, and only the nazis can use it as a bomb, when the americans have it it just poisons the local groundwater a bit. But they have to keep it around and just let it do that because it's really important to guard it against the axis getting their hands on it.
Didn't he write mostly before the public knew about the bomb?
You can clearly see the pain at the end of return of the king where Frodo and Bilbo together just leave. They had both been through too much and are basically shell shocked.
It’s really hard to not view it as an allegory of the journey of two generations through ww1 and ww2 imho.
Tolkien was influenced by many things, such as the rings of the nibelungen and other proto germanic stories, his studies of the english language especially in its older forms, christianity for core values, and indeed his experiences in ww1.
> thats a little reductive.
I prefer to think of it as dimensionality reduction :)
Gygax was adamantly not a fan of LoTR. The creatures of DnD are clearly not based on Tolkien’s works, and the player races you believe Tolkien invented predate his work by centuries.
Elves were terrifying forest creatures akin to djinn. They were horrors that would give you amazing things at a terrible cost, and from the medieval period we hear only the stories of the rare survivors of their actions.
(like Tam Lin who was given temporary immortality at the cost of being the slave of the elf queen and being tithed to hell unless some other mortal saved him)
or would literally kill you and drag your soul to hell if they encountered you
(the Wild Hunt)
or tricksters who would ask you for a favor and in the process attempt to steal you away as a slave
(there was a midwife who was summoned to help with an elven childbirth, after she was done the husband tried to get her to eat or drink of their food, but the elf-wife had warned her that if she did she would become his property)
They were not cutesy Santa's helpers or Legolases (Legolai?) or whatever flavor anime blonde girl you're thinking of. They were horrors you hoped to never encounter, the dark things in the forest looking for their next plaything.
Have you read Susanna Clarke? Her faeries are like djinn if djinn had hopes and plans of their own. Amoral, egotistical, slightly insane, and sometimes petty beings of immense power, born of ancient pacts with the elements of nature.
Post-christian elves were diminutive. But Tolkien was using pre-christian myths as a foundation for the LOTR. The elves leaving Middle Earth is a metaphor for the old legends being replaced by sanitised children’s stories.
Gygax himself lists Tolkien and The Lords of the Rings in Appendix N in the 1e DMG.
After Saul Zaentz started threatening lawsuits about the similarities Gygax did a lot to distance D&D from LotR and Tolkien but in the mid 70s this was hardly the case.
D&D is obviously not just a recreation of Tolkien-esque fantasy, particularly since the players weren't even anything resembling heroes in the early editions and instead just adventurers trying to eek out a living, but the idea that D&D is anti-LotR is largely revisionism from Gygax and TSR trying to avoid a lawsuit from the person who owned the merchandising rights.
Tolkien was a/the leading scholar and Old English and the associated languages and cultures, including the myths. His knowledge was far deeper and wider than Beowulf. Much of the material in his books were from those myths.
Also, WWI was perhaps the greatest influence on Tolkien's life. Tolkien was an officer at the front; almost all his friends died in that war and his entire battalion was killed or taken prisoner (while Tokien was away recovering from illness).