It's actually somewhat of a reality in some image processing code, and some people feel really passionate about whether the topleft corner pixel is located at (0.5,0.5) or (0,0).
This is because of a mess with where it considered pixels located, where texture samples are considered located, and where, when rasterizing an included pixel, the texture coordinates sampled. See detail at [0].
If your graphics API was blurring all your images, you'd be passionate about that half-pixel offset too.
[0] https://www.gamedev.net/blogs/entry/1848486-understanding-ha...