The Waterfall Model was a straw man argument from the beginning (2015)
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I've been on software development projects (the final product would be source delivered to the customer) where the waterfall model was explicitly specified, with the whole design- and implementation phase based on this, with milestones where each step of the waterfall would be delivered and checked by the customer. This was particularly prevalent back in the eighties and beginning of the nineties. It's as real as can be, it did exist. Obviously developers couldn't follow that 100%, so there would be some amount of back-designing an earlier stage, but if it wasn't 100% it was very close in practice too.
In the pragmatic waterfall projects I worked on, during the Design phase there was still coding (by juniors, on submodules with obvious predictable designs as well as some refactoring (yes!)) and testing going on. It's just that in the Design phase it was understood any coding might need to change. In the Code/Build phase, design changes were still possible as issues were discovered (with maybe just a little more resistance). In short, we were very pragmatic about it. Much more so than with the Agile religion.
The Design phase focused on designing but not exclusively so. The Build phase focused on building but not exclusively so. Humans were building things long before Agile came along. The pyramids were probably built with a pragmatic waterfall method, not an agile method (pragmatic or dogmatic).
As a software dev for hardware companies, most of my life, I splashed in a lot of waterfalls.
(We had several projects of the type above, and those which had more problems were those were the requirements phase wasn't as extensive)
EditAdd: Just to be clear - I don't think the pure waterfall model is the best way to work. However I did learn a lot from it, particularly how important requirements are. And the forth-and-back-and-forth-and-back on this which can happen in Agile projects isn't really the solution either.
I imagine that was more common in the 80s and early 90s when most people working in computer land were more tech savvy (relatively) than your average project manager today. And the market was less “get it out there asap” than it is today.
Naturally nothing worked and everything was late.
https://upload.wikimedia.org/wikipedia/en/6/65/Screengrab_-_...
One way I've weaned people off waterfall approaches is just to tell them yes, of course that's what we're doing, but to make it extra safe, we'll produce software early and often so you can see progress. Then eventually I'll slip in getting users to try it, just for "testing". And then getting it deployed early, for more "testing". The smart ones get engaged in this process, using it to making things better than the initial conceptions. They may produce waterfall documents for a while, especially if they need to pacify higher ups. But often they'll just forget. I think them GANTT charts and the like were always a ritual to get them feelings of control, and they stop doing that work once they have actual control.
So I suspect a lot of the nominal waterfall projects of yore were similarly made to work by developers just doing the right thing in quiet ways while saying, "Oh, that's 90% complete for sure. Mark it on your chart!"
I was a kid who didn't make grammar/spelling mistakes. I'd just write up the paper, insert two or three errors, submit it, and then a couple days later submit the original version.
Its funny because that would the inverse of the current situation where exec proclaims their company is agile to external observers and potential hires, but the de facto regime could be anything
I've never felt so old in my life
I'm on a project now trying to manage external customer cutovers and integrations using JIRA and its a dumpster fire.
A proper project plan with deadlines, lead times, resources etc would solve 99% of the problems.
Its just non stop crisis "oh we forgot to get get change submitted on time" - "oh this customer can't migrate until date x" - "oh this test environment is down for scheduled rebuild on days xyz" - all can easily be tracked to automatically calculate timelines.
Agile is fine at a macro level, but it needs to feed into a better system for real world dependencies and deadlines.
Waterfall is great for high level governance (such as specifying high level milestones). Agile is great for executing on the deliverables.
It is jus my experience. You're miles may vary.
Fact is, long-lived products, esp. from BigCorps, and esp. those in heavily regulated spaces like medicine and transportation always have and always will spend a lot more time and effort on design and process than will ephemeral products and services from startups. My software career started ca. 1990 just as waterfall was evolving into the 'Spiral' iterative software model, which since has been rebadged and remorphed several times into today's 'agile' and 'test-driven' gift from god. However in the real world, makers of every S/W product inevitably must adapt their actual development process to suit the lifecycle needs of their product and customer, in ways that scrum can't serve. Often the best way to reduce technical debt is to increase investment design and testing. And taken to NASA-like limits of fault-tolerance and reliability, that can take you all the way back to waterfall.
Have you considered calling it Rapids development? You will sell a million books or whatever, just on the name.
A variation of this exists with one more word thrown in for good measure: https://en.wikipedia.org/wiki/Rapid_application_development
Building such an product in agile was often tried and failed in the past decade. You need common data structures and routines that a few thousand developers can all expect to find ready further down the line. Like the Oregon Trail game, you launch all workstreams in different moments and expect them to converge at the finish line.
I think “100% waterfall” was ditched in the early 90s, for all the known reasons, with smaller cycles of releases becoming the norm. But still the hard thinking, laying down the key mechanisms of a platform was heavily thought out early on.
I think all criticism is a bit unfair, as agile is also an infinite source of cock ups, mediocrity and dead ends just as waterfall. There is a space for each approach, and bottom line, the right people will make all the difference. But that’s also why it’s important to learn and respect both approaches…
I was a software engineer in the 90s at a small company (15 people) doing simulation development for the UK Ministry of Defence. We had two distinct software development processes, which were waterfall and a form of rapid development known as the Dynamic Software Development Method (DSDM). (I threw away the manuals years ago so can’t give more info).
The company directors came from an aerospace background so had a very strong software quality focus. Many of our contracts specified waterfall and our project artefacts reflected that – user requirements docs, system requirements, architectural design, detailed design, integration test plans, system tests, acceptance tests, etc etc. Coding happened somewhere in the middle. It did work, sort of, in situations where the customers knew what they wanted, and we mutually understood it. Which was quite often the case, for our regular customers on projects that were extending existing systems.
We trialled DSDM for projects where the customer said ‘prototype’ and I liked it. It lacked the onerous agile / scrum boilerplate and IIRC was based around loosely specified timeboxes and relied on having ‘intelligent customers’ who were prepared to be flexible in terms of what they got at the end.
The need for DSDM was motivated by a project that failed badly (not with the MOD) because the customers said ‘here are our requirements for this prototype system, don’t come back until you have finished and tested it’. Needless to say the result wasn’t what they expected, even though all of the requirements had been, on paper, met.
But for any development where specific technical outcomes were necessary (e.g. a maths module), waterfall would usually be used.
Key what I remember was time boxing. And much less religious stance than Agile. But back then it was normal to have different people doing functional designs, technical designs, database design (also in two levels) and business process design of sorts. I guess it took a while for these people to realise they had to be Agile digital transformers.
And I guess it also did not help the DSDM also certified people on the waterfall methodology.
It's still the case in many trades. You don't build a house or a bridge the Agile way for instance.
IMHO Agile got a lot more prevalent because the planning phase became more and more onerous to have any reliability, and management was tired of paying upfront for it. I steady they could get a more regular billing (in particular when dealing with consulting companies) with reports of stuff allegedly shipped, instead of six months of "we're planning very hard, just trust us". Whether the end result matched what they needed/wanted to build being another story.
I know many companies that had an official Waterfall cycle, while actually working on something more granularly shipped with many phases of prototyping. And they didn't move to Agile either, just stopped calling their process anything and went on doing whatever felt right.
Looking at how some houses are built these days, a case could be made for Agile over "do your best, silicone the rest".
If you're building a house, or something bigger, you don't just start nailing lumber together. You have a blueprint. Pretty detailed, and it uses industry-standard terms and markup. Any builder can take it and use it to construct the building. It has the dimensions and specifications for the foundation and all the rooms. It has considered where the rooms are, which walls are load bearing, where the staircases and HVAC and plumbing and electrical runs are, where the windows and doors are, pretty much everything. An engineer has signed off on the overall design as being safe and meeting all the applicable codes. You can order a list of supplies based on this plan and you'll be within a few percent of what you actually use.
Some small changes were allowed. You could change finish details like what style of cabinets or trim or door knobs would be used. But you could not really approach the builder once the framing was complete and say actually I wanted the living room over there and the bedrooms over here and also I want to add a third storey. You also didn't build one bedroom, and then based on that experience extrapolate the design for the next one, and then apply that to building the kitchen, and so on. It was all done up front.
People, especially people who were used to managing physical projects, thought that with the same level of planning, and the same approach to management, the same results could be achieved in software projects.
I can even support an agile process to create waterfall process.
In every single company I have worked, the process always took priority. It's made even worse where you have ISO 9001 compliance where every god damn thing in the company is locked into a "process." Process over people, period. Coporo-managers can't get it out of their head.
When all you have ever done is "the process" it looks perfectly sane. To teams that can produce a POC and basically get to market on their own domain knowledge, it looks ridiculous. Making developers wait for requirements instead of inventing them on the fly is incredibly slow and smothers nearly all innovation.
Why risk making your product look like your convoluted communication and political structures? The entire point of agile was lost on the influx of bodies to the industry.
Form a "skunk works" team and shield them. Make a big show of how their success came despite having zero fucking process. Jira is for maintenance.
If process (or freedom from process) is important to you, you need to make it a priority when you're interviewing. May depend on what industry you work in, of course, some industries don't have any cowboys.
That said, I like my cowboy jobs with a little bit of process. What's deployed in production should be reflected in source control, but I'm not a stickler for which comes first. A change notification should be posted before production is changed, but if you have separate push and load steps, you can push before you notify (if pushing takes a while, it's good pipelining to use the push time to compose your change notice). Changelogs usually shouldn't be 'bugfixes' or 'latest', but 'fixing' is appropriate for a close in time followup. That's process, even if an ISO compliance officer would lose their mind.
How is it my fault? I don’t get to make the decisions and I can’t just change jobs if management doesn’t listen.
Then again, I doubt the company has a reward structure in place that even makes the mental energy worth expending.
If you aren't on the way up, then you are on the way out.
And I note that government contracting was probably a bigger fraction of all software engineering in the 1980s than it is today. (Still more in the 1960s.)
So, yes, it was real. It is mercifully less prevalent than it was.
This led to silos, where design was done by one group of people in the company, then sent to a third party contractor for a fixed scope and price.
This naturally creates a waterfall and when everybody just sees their own silo from inside, nobody questioned the big picture, nor that their own design would be flawed from the beginning. Until the product came back, not at all working as desired.
The biggest improvement today is that teams have much higher autonomy within their fully vertically integrated responsibilities. With wider areas of competence covered within a single team, or even a single person. As such, iterating and focusing on what is most important become more natural.
I think this is one of the things that don't explicitly follow the waterfall diagram as presented and criticized though. You're delivering smaller units of work here and I presume incorporating their feed back at least to the extent of if it is functionally meeting the specified requirements which is kind of agile-y.
The main difference between the two at that point seems to come down mostly to the willingness to revisit the requirements which even when my employer was more waterfall we would try to incorporate changes if the customer came back and said what we were doing wasn't going to work at all or they needed changes.
If you are producing anything a customer might actually before the very end of the project, it's not waterfall.
One of the reasons that waterfall was a reasonable way to proceed was that, in the past, tighter coupling to hardware and longer hardware lead times meant the need to design and specify in advance. This is still somewhat the case where these conditions are true, albeit to a lesser degree.
I think a real criticism of Agile would be that it works great assuming a) domain expertise and b) good understanding of how accurate / precise a solution has to be to work.
Agile seems to work best when the domain itself is technology, rather than, say, when the domain is HVAC control or real-time ECMs.
On the other hand, in my 50 years or so in this business, working with every size of company, I have never actually seen "waterfall" being done in practice. I'm sure it may have happened -- as you report -- but I don't think it was ever common.
In my ~20 years of mostly startups and small businesses I have seen waterfall creep in at almost every company. You start by being small-a agile because there is no process. Then something happens – a few big fires ship, or someone misses a requirement, or an exec gets grumpy about feeling a loss of control, or internal users start treating it as just-a-job and want official training for every little thing, or you get engineers who just want to code – and your small-a agile process turns into waterfall.
Ah but we’re a startup, we can’t do waterfall! So you do a series of tiny waterfalls and call them Agile. Everything takes eons of planning, the management class feels super busy, the engineers become disempowered and widget factory like, and all the plans are wrong by the time you implement.
You start getting lots of “we’ll figure out the details then engineers just need to implement, it’ll be easier that way”. It is not easier that way.
There has to be some process, for tracking and communication. We should just have an industry-wide standard that management gets to impose a 5% process tax on hours spent and no more. And we should explicitly recognize that test, design, communication, teaching, engaging with the customer, triage and debugging are how software gets built. There is no magic process bullet. Its a wasteful story invented by management who existentially cannot admit that they have no control over the situation.
Remember that this is largely about consultants selling advice to executives. This is not about getting stuff done.
BUT software is also a young industry. We just don’t know yet the right way to do it so we discuss and share what’s worked for us. Just like it took a while to find the right manufacturing processes in other industries.
Sure, you do requirements elicitation, review and documentation, and then architectural design, followed by detailed design & coding, etc. But it's never a linear process end-to-end. There's always feedback. There's always something you didn't account for showing up and requiring a change to an earlier part of the process.
Waterfall can, and does work, but only on fairly small projects that can be completely defined correctly the first time around. And like everything else, it's easier if you've done that kind of project before.
It is absolutely the case though that many projects were driven with management methodologies way, way too far to the Waterfall side, and that managers would attack developers for essentially failing the process if anybody ever had to incorporate feedback or backtrack or do anything other than 100% rigidly and correctly follow the previous plan.
I don't consider it a "strawman" so much as a "simplification". Nobody could ever truly do waterfall for extended periods of time but there were plenty of people who acted and managed on the idea that the ideal is very, very close to it and to the extent deviations were necessary they are all automatically failures. To the extent that one is trying to discuss management methodologies across an entire industry, if not arguably across multiple industries simultaneously, waterfall is not an unreasonable approximation.
And personally I think in the occasional interminable "oh wouldn't it be wonderful if programmers were real engineers like architects" threads, where people fail to understand those processes used by other engineering disciplines are contingent based on the nature of their work rather than abstract Platonic ideals all should strive for, and those other disciplines would love to work with continuous integration servers and automated testing and strongly-typed components, there are a lot of developers that believe even today that if we just tried hard enough, waterfall could not only work but be the optimal design methodology, and it is we who are failing waterfall rather than the other way around.
You captured so much in this one sentence, especially the end, about how waterfall failed the developer, rather than the developer having failed waterfall.
This script-flip works on many other systematized orthodoxies, I suspect.
In that, he first introduces what has come to be known as Waterfall. While he considered it to be fundamentally sound, he posits that it carries significant risk and then goes on to tell what needs to be added to diminish the risk. Those additions are what oft get called Agile (although not in the Manifesto sense).
You have a point that "simplification" is more in line with the device he was trying to use, but with the intent of leading you into understanding the more complex aspects of his idea. Kind of like that owl drawing meme where you start with two circles and then draw the rest of the owl. There is only one idea present. In other words, "Waterfall" and "Agile" are the exact same thing, just at different stages of communication.
Where others have tried to invent "Waterfall" as it own distinct thing to contrast with "Agile", it would be fair to characterize that as a strawman. If anything all projects are "Agile" at their core, with varying degrees of deviation happening in a multi-dimensional space.
If the software industry had the equivalent of "general contractors" who pour the concrete, wire the rebar, dig and fill the holes, install the electrical and duct, laid the bricks, all to within the tolerances specified; AND had architects who knew both the tools available and the domain inside and out, a model mirroring the real estate industry MIGHT BE doable. But there are a lot of differences beyond just the "engineering" aspects (and often times, the head engineer on a project is not the architect).
I consider it a straw man because, as the agile crowd describes it, there appears to be no such thing as "waterfall". Perhaps that is the result of comical oversimplification rather than a conscious attempt at deception (I believe this is the case), but it still results in standing up a straw man so it can be knocked down.
I just haven't seen that happen. I'm sure there are exceptions where it has, but I think those have always been rare.
But I think it's basically a fairy tale. "And they lived happily ever after" for executives. And I can prove it. There are basically no successful products that started with an executive idea, were created in a waterfall fashion, and then stayed at that initial version forever. Waterfall is built on the fantasy of managerial omniscience, where the people in charge know everything important on day 1. But the reality is that the beginning of a project is when we know the least. Waterfall in practice is a bet nobody will learn anything as time goes on. And on waterfall projects, that often turns out to be true, if only because course corrections would cause executives to lose face.
Still does, sadly.
There's often a clear goal in these cases, and there's no 'minimum valuable product' you can quickly iterate on.
When you spend more time trying to update your design to match the implementation (via change requests) than implementing you start to wonder if there's maybe a better way..
In my experience it never worked. We were able to achieve success only by secretly ignoring the rules and process and instead developing software in what detractors called a "cowboy" process. When "agile" came out, it changed our lives. We adopted a few new good ideas, but mostly kept working as we had been. But now we could point to this quasi-official "agile process", with tailoring as they recommend. As long as we were following a process, and not being "cowboys", folks seemed satisfied.
These days the Air Force has caught on to "agile". They even have 400-page manuals on the process to follow to be "agile"! We still cut some corners here and there and do what we think makes sense, but there's far less process push-back than there was in the past.
Many program offices and project managers selected it because it was pretty, not because it was sensible.
> These days the Air Force has caught on to "agile". They even have 400-page manuals on the process to follow to be "agile"! We still cut some corners here and there and do what we think makes sense, but there's far less process push-back than there was in the past.
Circa 2010 (+/- a couple years) USAF also picked up Lean in a big way. But their version of Lean was almost exactly the opposite, in practice, of what was done and described by industry as Lean. A key element of Lean being that you actually let the people doing the work provide feedback and direct improvement efforts. USAF's version had the managers (who never did the work) walk around and observe, then change processes to be "leaner". That is, pure scientific management in the Taylorism style.
USAF is a great place for good ideas to get their names reused for old ideas.
> Acquisitions didn't use Waterfall that I ever saw
I mean, the term Waterfall. It definitely had the structure of Waterfall.
If you ask the Air Force how fast a new proposed plane has to fly, they'll say "as fast as possible." Or maybe they'll say "fast enough to accomplish the mission and win wars." But neither of those would be accepted as requirements.
So in reality the Air Force will answer that question with another question: "well how fast can you make it fly?" Which of course depends on a lot of tradeoffs of performance, munitions, and cost. So in reality lots of design and technology tradeoffs go back and forth during the requirements phase, and at some point someone makes a rather arbitrary requirement like "The plane must be able to fly at Mach 2.5." That gets set in stone and drives the program forever after.
So the very notion of "requirements" is complete fiction. Perhaps the plane could have a top speed of Mach 2.2 and still achieve the mission, or go Mach 2.8 and fail to achieve the mission, depending on other aspects of the design.
1) a software project, when finished, turns out not to fulfill all of the things people wanted
2) "we should plan more carefully next time, so that all the requirements are identified at the beginning"
3) the next software project starts to resemble waterfall, but still misses some requirements
4) "we should spend more time on the requirements phase next time, so we don't miss anything"
5) etc.
It is the natural method that large organizations end up with, in the absence of any philosophy saying otherwise. It's not the natural method that startups or small organizations end up with, probably, because it involves a ton of meetings first, before anything is done, and that is something that happens more in large organizations.
Waterfall is what you get when it is always the safer option to say, "wait, let's spend more time planning out and getting buy-in". There may not be many places that call it "waterfall", but there are a lot of places that do it. Some of them even call it "agile".
It's super counter-productive too because in the morning is when I'm at my most productive and a guaranteed interruption every single morning is horrible.
At least in my bubble, tech seems to be skewed heavily towards night-owls. I winder if putting the meeting in the morning is due to people assuming that, since they aren't productive in the mornings, neither is anybody else.
Quality control was also a lot more important - you couldn't ship something with many bugs as customers would be forced to look at competitors if they hit your bug.
If you want to see a valid method "back in the 90s", see DSDM:
https://en.wikipedia.org/wiki/Dynamic_systems_development_me...
Meanwhile, the Royce paper that takes down the simplistic series of steps arranged in a waterfall, is a sort of formalization of an approach better visualized in late 80s as "the spiral model":
https://en.wikipedia.org/wiki/Spiral_model
The concept of both, well before the 90s, is you don't know what you don't know, so its faster and more successful and costs less to make, learn, and document from prototypes before you know, to establish what you're really making.
But in the real world, the waterfall model was absolutely not a "strawman", but instead was literally how almost all software was built, up to even the turn of the century and beyond. Software projects were smaller in general, compiling was a major undertaken, you collaborated on projects by sending files around or, best case, working on a shared network directory. The pace of change of tooling and "libraries" was much slower and more predictable.
As we got source control, intellisense, massive knowledge bases, and then the rapid iteration of code sharing in the form of libraries and so on, things started changing because the model was too slow. But it was absolutely real and the norm.
(Yes, some govt projects pretended to follow a strict process. What’s new?)
But even Brooks’ original MMM (1975) encouraged iteration as a way to validate assumptions.
https://pragtob.wordpress.com/2012/03/02/why-waterfall-was-a...
It is hard to foresee how the world of development would look like today, had companies used the waterfall process twice on each project.
You also have to remember that there are a lot of software projects that do have a "done" state, after which the project goes into maintenance until there is more funding for improvements. Consider an internal project to turn a department excel sheet into an application. You can quickly reverse engineer the current behavior, go to the stakeholders and get a set of the desired behaviors above and beyond what the spreadsheet does, negotiate a scope, write a small design document, and just go do it. You then demo it at the end and change what is necessary before they start using it. You have a small set of bug fixes and QOL improvements that follow, then the project is handed off to a team managing 500 similar projects overseas and is responsible for security and bug fixes.
This doesn't make sense in product companies for good reason. However, on small projects, waterfall can work.
The key concept for what we now call agile (which mostly boils down to variations of scrum these days) actually has roots dating back about half a century. People were suggestion spiral development at some point (converging on some final thing) as early as the eighties. There was the whole 4+1 model which got caught up in the whole UML movement and it's associated process.
The key innovation that extreme programming (one of original agile methodologies) brought was that increasing the iteration frequency and giving up on the notion that you can do a lot of requirements and design up front. Things change. Every iteration. So having a lot of requirements and design documentation to update every cycle is counter productive. Dropping that was considered extreme. But then people realized that that worked just fine and that these designs were kind of low value artifacts to begin with. Not really worth the hassle.
With Waterfall, there is an upfront spec, but implementing the whole thing without consultation with the customer can be a bad experience.
With Agile, maybe there's a lot of internal correction. But the key thing is to involve the customer in integration testing. Unless both sides are very experienced, surprises due to miscommunication are the rule.
And lately, continuous deployment and Kanban like methods remove iterations completely and release continuously. Ship when ready and develop asynchronously. You can still have planning cycles with this of course but they are decoupled from release cycles.
The Linux kernel is a good example where you either make the merge window or wait for the next one. Large companies like Meta are also know to work with scheduled releases that are independent from planning cycles (e.g. weekly) of teams.
Waterfall works when it's done right in the right environment. It's a nightmare when it's not. Agile works when it's done right in the right environment. It's a nightmare when it's not.
Having a good project manager who understands what it takes to succeed from a management/executive perspective and who understands how to keep engineers both productive and happy is priceless.
During the waterfall days, you would run into managers who would gannt everything and harass people into meeting deadlines for whatever would solve the 8 word description of the item on the chart. These days, you run into managers who are happy to distribute a jira ticket to resolve anyones gripe.
And then there are the thoughtful ones who understand priorities, factors for success, and how to set reasonable expectations on both sides of the table (for the techies and non-techies)
In the end, it's not the process you follow, it's the results that matter.
I was nodding along with this post up until this last sentence.
Yes, the results are what matter, but process is what drives the results. It is thus critical to the success of a project to ensure that the process is appropriate.
For example, the entire purpose of agile is to have short iteration cycles where you deliver to customers and get feedback before starting the next cycle. If you have a product where you cannot get feedback, agile is a bad solution! You will deliver every two weeks - and then continue to do what you would have done anyway. That makes all the agile ceremonies quite the waste of time.
Conversely, if you ARE getting feedback regularly it's insane to do waterfall when you're two weeks into a 6 month project, and the customer doesn't like what you're showing them.
This can get a lot more detailed at the micro-level for managing process on teams - there are tradeoffs between developer happiness, speed, quality, visibility, and many other axes that process can adjust, and a team that is set up with good process will be set up to execute better than one that isn't.
I tend to be someone that is perceived to "hate process", but I don't, I hate bad process that is counterproductive to execution and achieving results.
Royce did not present that waterfall diagram as a straw man. The structure of the paper is itself rather agile: he starts with the simplest thing that could possibly work, identifies problems with it, and then progressively iterates on it.
That certain people in the Agile community continue to perpetuate the myth that this model is a serious thing that people actually thought was a good idea might be a straw man. But ignoring the rest of the paper is probably good strategy. That one page is a useful starting model for them, too. But they really woudln't want to call attention to any other page of the paper. The rest of the pages are too full of hard-won observations that speak to why Scrum seems to work out so poorly in practice for large, multi-team projects.
Systems, software, and testing all worked in close concert so that software developers could find problems or gaps in requirements, as could testers. And of course there was a strong feedback loop between software & test. Meetings were weekly and people reached out to each other as needed outside of that. A daily standup was usually a sign that something was wrong.
In recent years we've moved to cargo-cult capital-A Agile, so we've basically traded our flexible process for a LOT more meeting overhead and pretty much a negative gain in efficiency. We spend significant portions of meetings talking about process which was never a problem in the past.
All because we didn't fit some predefined one-size-fits-all framework... sad!
(and of course the REALLY dumb thing, is that we're still often tied to a delivery schedule of 1 or 2 builds a year, with customer selloff testing - so the external process we fit into is still 'waterfall-y')
e; I guess one thing I neglected to mention here is schedule. We usually never had issues with schedule, our timelines were generous enough that even if we underestimated the complexity of something we could still make the delivery date. (admittedly there would sometimes be crunch periods in the last few weeks before delivery)
To my misfortune I have been involved in multiple ERP implementations where such require heavy customization & development of custom & bolt-on modules.
This model wasn’t explicitly presented in this visual style but it was the approach. Requirements were set nearly in stone even as business needs changed during a multi-year project. The result was systems people avoided using, creating shadow systems or surprising IT with “we bought this and need it integrated”.
I would consider the GUI being one of those "truths".
We all know that it's not easy to find a good software engineer back then, or a knowledge center (like we do now) to get help from. If one team member leaves in the middle of an ongoing project for whatever reason, good documentation must be there for the new member to get a complete understanding of what's going on.
The Waterfall Model was never perfect, and Royce never claims it is. Instead, he himself pointed out major flaws such as testing only happened at the end of the process.
One thing I want to add is that Royce didn't use the term Waterfall but he said something like downstream. And he was right because we all know that speed of water is very fast but in this model it's too slow. Perhaps that's why he proposed modified versions of the original Water fall model https://www.researchgate.net/figure/Royces-modifications-of-...
Royce's criticism of the model touches on the brittle nature of specs in the face of discoveries about performance that mean a project could potentially have to start over.
Agile, however, has a lot more solid basis in the difficulty of estimating software development tasks. Using traditional project management tools, you would do a resource-leveled critical path analysis, which is a very heavyweight way of optimizing who does what and when, which then within a couple weeks is no longer useful because your task estimates suck. Instead you get. the team together every couple of weeks and decide who does what. Rinse and repeat.
Agile works better because estimates almost always suck but that's OK because that doesn't break your exquisiite schedule analysis because you're not making one.
Next up he's about to find out his integration timeline is complete and utter bullshit.
That said, Gantt charts absolutely have their place alongside Agile. Our budget and goals are set yearly so inevitably there’s going to be milestones and work back dates to meet, as well as cross-team/org dependencies to track.
The "Waterfall" systems (or software) development model was developed to reduce the likelihood and impact of requirements or specification changes over its development lifecycle. Likelihood and impact are elements of "risk," and the process can be seen as part of risk management. Rephrased, the Waterfall development methodology as a process was intended to help ensure that the system being developed (and delivered) was the correct solution (i.e. "valid") for the problems considered, and that the process of getting there would have the best known and acceptable costs.
With any instance of a development process, there are risks of: Not getting the requirements or specifications correct (i.e. Failing to understand or solve the actual problem), Completion delays due to time spent on re-design or re-implementation from revisions to requirements or specifications, Completion cost overruns (i.e. delays) due to re-design or re-implementation, etc.
The Waterfall process approach was eventually codified into things like MIL-STD-498 (https://en.wikipedia.org/wiki/MIL-STD-498) for software development. Waterfall is not specific to software development, and some lessons ingrained in the process came from disciplines where the cost of misunderstood requirements, changing requirements, or incorrect specifications are higher. Examples could include the design of a bridge, building, space launch vehicle, network communications systems, etc. In these cases, the further you go into development, the more costly ambiguity and/or errors in understanding the problem become.
Unfortunately, as seen with many "processes," strict adherence to process or ritual without understanding or sanity checking what is being practiced against the rationale or purpose for those processes leads to poor outcomes. This is what the authors of the Agile Manifesto were responding to, and ironically the negative pattern of adherence to process without understanding why has replicated itself with modern practice of "agile" -- That is a human behavior and organizational culture problem.
Processes are tools for doing these things, but they can also sometimes obscure when they are being done poorly and in some cases don't allow them to be done well—there are some places where you have to go deep on understanding the problem or deep on validating the solution and the process works against it.
The software industry has ignored research from 1970s and on and continues to ignore it today.
Look at the microservices craze. It’s another way that big-design up-front has been brought back.
Trying to promote agile/scrum/xp/whatever by attacking waterfall is a straw man argument in my view because it is not comparing against what came before. That's not to say that clueless managers don't still like to reinvent and impose what is essentially waterfall.
What if I had a smoking gun?
https://www.product-lifecycle-management.com/download/DOD-ST...
My first job, we actually took time to think about the system design. Being forced to get proper quality insurance manager approval before moving to build meant you couldn’t cut corners and having a proper testing team running a full qualification on what was produced meant things were always tested in depth from the point of view of a user before release.
Every parts of the system were properly documented and we had proper tooling allowing us to go from system design to component design all the way to a specific version test results which was incredibly nice when trying to understand what was happening.
Everyone was working on multiple components being in different phase at the same time so there was no downtime and you would just restart design of a new version as soon as you got back feedbacks from qualification.
I have probably never been as productive in my life and everything was working like a well oiled machine. Every agile project I have ever worked on is a complete mess.
Any semblance of agile was met with hostility. You were labeled a "cowboy programmer" or "hobbyist programmer" if you dared start with code instead of specification and approved plan.
Also, it is easy to forget those "rules" weren't wrong. People were coding in non-agile languages. Version control tools had strict checkout and locking. Project communication was in the form of rows of three ring binders -- everytime you added or changed a function, you marked up the existing doc page and a secretary retyped it with carbon paper (for a subject book, title book, and subsystem book).
Changed to requirements were very expensive, so the whole system was designed to get full buy in a once. Consider that even now in this "age of enlightenment", we take a waterfall approach in nonsoftware projects simply because changes are expensive. If you're having a custom home built, you need to make a lot of decisions early. You're charged heavily if you want to change the spec during construction.
In a prior job, another dev - a lovely guy - claimed that Waterfall projects always failed, which was news to me as I'd worked on dozens of them and none had failed.
I feel like the take home message is perhaps that we tend to mythologize processes and make them into caricatures of reality. The actual truth is always more complex and more nuanced. Which, ironically, I think is kinda the point of the Agile Manifesto. At any rate, I certainly feel that most people I've ever met who think that "doing scrum" is Agile are less agile than the people I used to work with doing Waterfall. It's not about processes, its about people and interactions.
To my knowledge, that has never been claimed.
Waterfall is what many of us old fogies in the industry experienced as the "defacto" methodology for a long time. It made intuitive sense that in order to design a build a project that you would first, you know, DESIGN it. Then you'd kick over that design to software developers that were expected to implement it.
Iteration in the design and development process, the idea of "people before process" and getting designers and engineers to collaborate early on etc. was not obvious. That's where all of Agile's "waterfall" talk came from. The fact that for a long time what companies were doing, while never exactly the same process as each other, was always waterfall-like because that's what made the most sense in an industry that was very new and in which no one knew wtf they were doing... so they took knowledge from other domains and tried to make it fit. That's a large part of what Fred Brook's The Mythical Man Month talks about.
It's only now that a new generation of developers has come up in a world where all they've ever known was "Agile" and "Scrum", that the world they know is so far removed from the "non-Agile" world that these books describe.
A colleague of mine the other day was talking about experimenting with something using the browser's `postMessage` API 8 years ago. My initial reaction was "did postMessage exist 8 years ago?" And then I remembered that 8 years ago was 2016 and it's already 2024. Many "experienced" people coding today have 5 years experience... and then they talk about concepts that were a reaction to how things were being done in the 80s and 90s as if those decades never happened ... because if they had even been born yet they were still children, so they weren't there to live that reality and the pain that what came later was a reaction to.
Which, given that that's a military spec, also speaks to a motivation for such a tightly controlled approach: the cost of design changes is truly immense. When you have a large government project with MANY different contractors working on different pieces of the system, a lot of Agile principles need to go out the window. The spec needs to be fairly well nailed down up front because a late change that affects adjacent systems gets really expensive when those adjacent systems are being managed by a completely different company. That requirements tweak may now be a full on contract renegotiation. And, as Boeing's recent woes illustrate, communication among all the subcontractors may be so poor that even identifying the potential impact of a specification change may be difficult to do reliably.
Not such a big deal in a lot of tech projects where it's relatively inexpensive to solve problems as you find them. But Mars rovers don't get to have canary deployments.
Also, even then, it's still not really "textbook" waterfall.
Writing software was initially run like this and there was a big pushback because most of those old school engineering methodologies just aren't justified because when you're writing software all of the steps look pretty similar and the design/build/test cycle can go through a full cycle in minutes instead of years and you get to do it millions of times instead of, like for a bridge, only once.
Those engineering practices are still necessary when you're building things, sometimes a bit less so with electronics hardware these days we have prototyping that can turn around very quickly, but still if you're doing a large physical engineering project, you do lots of "waterfall" because that's the best tool for the job because the job requires it.
The really scary thing to me is that I'm old enough to remember when all the trade rags were excitedly talking about how it's a great idea to not just "throw your design over the wall" but work with the software guys to understand what their needs were and accommodate them.
The scarier thing is that they were talking about this in the year 2000.
At the same time, the waterfall model was the standard model for contracting software in large organizations until around the 10s (yep, 2010s), usually mandated by all kinds of compliance rules.
It described a LOB application for a corporate customer in minute detail. Every form was described with the order of input elements, fonts and font sizes to be used, grouping of fields, you name it, it was there.
We just followed the instructions exactly and after 15 months we delivered the finished application.
These kinds of projects did exist but the specification and requirements phase was long and expensive.
However it required the client to take the time to understand their current business processes and more importantly what they should be and how they wanted them to work.
It was one of the most mundanely boring projects I ever worked on.
The waterfall method is EVERYWHERE, entrenched, systematic, and pervasive. Even when you're supposedly doing Agile, there's always half the team still thinking in waterfall.
In any non-digitally-native company, including many F500s, waterfall still happens, is still happening, has always been happening, will likely continue to happen.
And you know what? That's okay. Choose the tools that fit the job, not fit the job to the tool.
But also, if you're making hardware for example, you can't just go back and 'update' the molds, the assembly line, change the material composition, etc. The lead times are insane, the changes are expensive, and the downstream consequences can be disastrous. This applies to everything from medicine, to farming, to government.
Whereas software you just push new code to prod.
The first time a startup recruited me and described how they worked, I jumped on that mainly because I'd actually be coding.
But in the meantime, there are far, far many more folks - by significant orders of magnitude - who have written software with the Waterfall model.
Far, far more.
The fact that it is still with us, and can still be used quite effectively sort of leads credence to the idea that those who can, do, while those who can't, teach (or write books about it).
Now I don't know what to think!
I see no difference. I have read the agile manifesto in the distance post and nothing seems to stand out.
There are however, a suite of scientific management approaches based on the work of Henry Gantt which have been used, and are used today, that fit under the umbrella of waterfall approaches, such as the program evaluation and review technique, critical path, critical chain, and earned value. These are still in use today, and in fact government contractors are legally required to use earned value for acquisition programs over a certain value.
- there is this thing called "waterfall"
- author agrees that there are people that actually use it as a methodology for their software projects
- But because no one wrote a book about it, author assumes talking about "the waterfall model" a strawman.
To me, this sounds like moving the goalposts. One comment fits my experience :
> The Waterfall model IMHO comes from Taylorism. Is a serial assembly line that follows an strict division of labor, management that thinks and workers that execute, etc. Having worked with professionals beyond sw development, they don't call it "Waterfall" but it is everywhere.
Waterfall makes sense if national security is at stake.
Waterfall's downsides are reduced by having competent people write fewer errors into the specification.
There are defense contractors that once used waterfall.
I had to work out the problems myself
It was exhausting and I’m glad I’m not doing project management in my current role.
It's far more likely that the customer/boss adds features and requirements way late in the process. As an anecdote, I was working on a small mobile app, and two days before release date, my boss came in and demanded that I make the app work on ancient iPhone's with tiny screens, which involved having to redesign large parts of the UI to reflow in ways I hadn't thought of. He justified this by being 'agile' and 'forward thinking'
People mocked things and prototyped things but I sat beside people who worked for 2 years or more on wall sized collections of ring binders of requirements specifications and flow charts, to end in acrimonious lawsuits.
I do kind of hate agile language. It's smug. But I love rapid prototypes and sprints.
My field is not enterprises though, I worked all of my 20+ years career at tech companies of different sizes (from startups to 10k+ people orgs), startups and smaller companies usually will throw a PoC into production, and call it "tech debt" for later, larger orgs tend to avoid that since they've been previously burnt by the maintenance burden of poorly designed code in production (usually on their startup-ish phase).
1. You're a contracting house, your clients are hopeless, and you just want to start billing hours, and keep billing hours every 1-2 uninterrupted weeks of peace. Clients saying something different every 1-2 weeks is no significant harm done, since you don't have to care, you just want to keep billing hours.
2. Possibly in-house rather than contracting, stakeholders and developers collectively have little idea what they're doing, whether in the problem/system domain or in process, so planning is mostly pretend and counterproductive, and best minimized. Just do something now, and everyone will quickly see whether it looks in the right direction. And where this model breaks down, you can duct tape it with firefighting meetings that have some people looking like heroic decisive leaders with a bias for action (win).
That's fine, but these people should quietly enjoy their Agile, keep their heads down, and stop trying to evangelize Agile to people who don't have (or are getting rid of) either of the above two dynamics. Also, if they find themself saying "Waterfall", that's probably a reminder that they've accidentally started evangelizing, and in a parroting way.
I disagree. I've seen more than my fair share of people signing on "big" IT contracts that promise nothing except specifications before Y+2 or Y+3, and these people need to see the light. To date, I have never seen any multi-year software project that doesn't start delivering early land softly. And whenever they crash, it's the teams that suffer.
1. "You people only care about billing hours, and Agile is how you do it nicely."
2. "This/these organizations are systemically incapable of coordinating effectively on something like this, so Agile is probably your best bet for eventually reaching a passable solution, and reassuring people in the meantime."
This drama has played out in almost every company over a certain size in America I'm sure
I call this Parnism. It’s Parnism we should fight, not Waterfall as such.