Why Scrum is stressing you out
rethinkingsoftware.substack.com
rethinkingsoftware.substack.com
If you are a manager and this makes you angry, you're one of the bad ones.
It refuses to learn from The Mythical Man-Month and recognize that building software has an essential complexity that cannot be avoided. You need smart people to implement and manage it, and you'll have to pay them what the market says they are worth.
Building software that's more complicated than a standalone CRUD system is hard, it will always be hard, and unpredictable, and to some degree stressful. No methodology will ever make it anything else because the methodology used doesn't change the nature of the problem.
There’s been plenty of discussions why the “what could have been” got buried in certain people jumping in, creating weird layers and interpretations of some process for their own profit and ego.
Chinese whispers then lost in translation.
But this is extremely fragile, because it takes a lot of energy to fight external people (often product people) who want to remove the self-management aspect.
Unless this is in the DNA of the company, you can't have agile or real Scrum, because it threatens those kinds of power-grabs. For this to work, you literally need someone threatening to fire people who attempt to micromanage others.
We did 2 week sprints, but that really was more to keep a remote team regularly in touch and updated. Sprint work was very much up to each dev, and at the end of the sprint anything that changed or slipped was just chalked up to lessons for future work.
That did change eventually, both as the team grew a bit more and funding started to run low. Eventually we had the worst of both worlds mentioned in the article, sprints with more rigid goals leading to a quarterly goal driven more by marketing goals than anything else. Throw in the fact that the still rather small company ended up with one person making product, marketing, and even technical decisions and we devolved into glorified code monkeys pretty quickly.
https://agilemanifesto.org/principles.html
It's common in corporate implementations of Agile (tm) but it isn't actually some commandment or prescribed feature of Agile itself. It's actually prescribed by Scrum:
This is all there is to Scrum, if it's not here it's not part of it: https://scrumguides.org/scrum-guide.html
It's like calling the electoral college part of democracy. Than just a choice one place made, it's not intrinsic.
What would you prefer besides agile?
I had a conversation with a young devTM who was arguing that estimating is hard and always inaccurate so we shouldn’t estimate. Everyone should just work on things until they are done. He argued this earnestly and didn’t recognize that there are opportunity costs and conflicting priorities and the need to choose what to do. He earnestly argued that every single user story should be worked on in order of entry until it was completed. It would have been precious how clueless this suggestion was if he didn’t spent 20-40 minutes a week arguing this as an explanation for why his items weren’t done and why he was civil disobediencing to refuse to estimate or report time on tasks.
2) no matter what "agile" was supposed to mean - managers anyway interpret it as devs having to be very agile for them all the time ...
Sure, that's the goal. In reality, though, that's very nearly never what it does in practice. That's why I have come to view "agile" shops with an extremely skeptical eye.
A lot of the ceremonies in general are mostly helpful to the EM/PM. How many things that you're doing are actually improving how you get work done? Especially when you consider how much time is spent on these ceremonies (sprint planning 1 hr, sprint retro 1 hour, daily standup 15-30 minutes. Plus whatever prep is needed and the interruption time.) For many companies this is a 20% or more overhead that's mainly busywork because you still need the additional meetings to understand what you're working on.
At the time it was incredibly freeing and fixed a pretty awful and behind waterfall project. I was (briefly) at a startup a couple years ago that said they "did Scrum" and what a clusterfuck that was - all the managers meeting daily with devs to see if they were behind and scold them if they were. See ya.
One of my least favorite standups was even worse than a ceremony for the manager: The manager and the Product representative were there in every single one, but they didn't actually pay any attention: Another 20+ minutes of "parking lot" would be added after the 5-10 minute process as they asked the team all the random questions they thought they needed, in which they also proved that they weren't actually paying attention to the actual updates, or the tickets, or anything. In practice, a sequence of 1:1 meetings where everyone was stuck watching, because after inquisition to one person, it'd come after another.
In practice, I don't think I've seen scrum run without a manager in standup, ever.
I can run a very near standup when allowed to. I also think it’s a waste of time. Just send weekly updates to a group email, or something.
The scrum guide fairly explicitly states that managers should not attend or be part of stand-ups unless they're actively involved in the work as part of the development team.
Daily: should average at 10 min, 15 min is really the maximum. Including prep. So 5-15 min. No status updates! The daily is about getting people unstuck with their current tasks and quickly aligning on what to do next. If it is not useful for the team, the implementation is wrong. Doesn't mean it always has to be useful and interesting to you, there's a difference. Management stays out of the daily.
Sprint planning: the sprints are the compromise to management so we can have some sense of progress, so this is of course the one meeting that is useless to the team getting work done and can hamper productivity. Just make it quick.
Retro: you should do a retro about if you think the retro is useful and why/why not. If the team doesn't think it is, either change it until it works or make this the very last one. Management stays out of the retro. ("But are you then not doing scrum anymore?" "So what, save the pedantry for writing out the functional and technical requirements please")
Thing is, you do need to understand what you are working on, and it needs to be more or less the same as what your team members think they are working on. If you are 100% efficient at building the wrong thing, your 0% overhead amounts to exactly nothing, and the 80% efficient scrum team is infinitely more efficient. Though these extreme cases are usually a problem from higher up, without any way to align your work you will usually not be efficient. And if you are, then good for you, don't follow scrum like its some cult. But most teams need a little coordination.
Basically if anybody feels a meeting (or anything, really) is a waste of time, there is a problem that needs addressing. And the problem is not the feeling, but what is causing that sense of waste. Take it seriously, it is almost always signaling a flaw in the process. Learn how to talk about this in the retro and get to the bottom of it.
The retro is about debugging anything that isn't working optimal in the team. If you cannot find any bugs and fix them, then you are either perfect or just not good at debugging, and I know which one to bet one to be the most likely. One sure sign a team isn't very capable is when there is a lot of blaming involved. Usually external factors or tools get the blame, but in very dysfunctional teams people blame each other.
If you work in a team that doesn't adequately address these problems and you have no power to change it, then it may be time to look for another job.
- burn-down / velocity charts
- retrospectives
- poker sessions
- daily stand-ups
- user stories and related tickets (eg in JIRA)
There’s probably more ...
Perhaps these things are not necessarily meant to make managers happy, though managers do seem to like this stuff.
As a dev, I prefer a more fluid approach without all the rituals. In the start-up I joined a couple of months ago, we don’t deal with any of the above shit. Which of course is sure to change as the company grows, as that seems to happen often.
Our current way of working (remote company, 4 people):
- 2 calls a week, which tend to last about an hour.
- We discuss work for upcoming week or future stuff.
- We try to deliver every week on whatever was agreed upon at start of week.
Actually, previous company I worked at, was a bit bigger (35 people), but also very little rituals, at least for devs. There was a support department that did the JIRA related stuff. And we had like 2 day-long meetings every year to discuss personal goals/work for next half year. But afterwards just a short weekly meeting for team (sometimes lasting only 10 minutes), no stand-ups and such.
When I started at my current job, I naively looked at the bugs and tasks assigned to me, and started picking and fixing the highest priority tickets.
Then I was informed, "Oh no, that's not how we do things here. Don't look at the priority, just work on what is assigned to you in the current sprint."
I had never heard of sprints before.
More recently, I had a conversation with my manager and asked, "Do we really need sprints? I've been in this business a long time. 10, 20, 30 years ago we didn't have sprints and somehow still managed to produce great software."
The reply was "But if we didn't have sprints, how could we possibly measure the team's productivity and individual productivity?"
I knew I wouldn't win this debate, so I politely let it drop. I just wanted to sow some seeds of doubt.
In all fairness, my manager is a very reasonable person. But when this devotion to sprints is ingrained in the entire company, it is hard to question it or get away from it.
At least we don't do daily standups!
I once found that a system was getting a little expensive. As, AWS was billing us a million a month expensive. I figured this out, and came up with a plan that would cut it down to 80 thousand by spending 4 days: You know, a mild, 11 million a year of savings. Management insisted that the work had to go through scheduling, and intake, a process that would involve zero developers looking at anything, but would delay doing the task a month and a half.
And no, nothing the team was working on came even remotely close to that ROI. Following the process just cost an extra 1.5 million dollars.
"Do you really need to measure that, or perhaps something else is more important?"
A more enlightening question might be what actionable information about productivity they are gaining from the sprint-based metrics.
The only thing on that list I've ever liked is the velocity charts. And the only reason I liked them is that it helped me give a slightly less made up date to my own bosses to explain when something might ship.
Over the years I've found that devs have been the one who like retros. Or at least a certain subset of them. When I've been an EM I would try to get rid of them, only to have them requested by my teams. Who knew.
I've told my team anyone is welcome to ask for a retro whenever for any reason, but we don't make them recurring meetings because there is too much of a temptation to find something wrong to fill the time.
You need some coarse odometer to know where the finish line is. Burn-up charts are a reasonable input to that and can be very low effort. Just knowing where you hit the inflection point between new-issues added to a milestone vs. issues resolved is useful. If you can replace a burn up chart with tangible test results matrix or similar - even better.
> retrospectives
I have never found per-sprint retros useful, either. I guide teams to do a retro when the issues raised in the previous retro are resolved. WIP control FTW.
> poker sessions
In my experience, planning sessions are one of the most impactful parts of the stereotypical scrum process for three reasons: (a) Planning creates a consensus within the team about what the story actually means; (b) Planning often leads to someone proposing a good 80/20 trade-off or raising an important point that avoids future re-work or unexpected tech debt. (c) Breaking big tasks into actionable, independently useful, small tasks is one of the hardest things for junior developers to learn. A lot of mentorship and teaching happens in good planning meetings. I encourage teams to try planning for the benefits of the process and not worry at all about fine grained points - "trivial", "medium", "unknown" is typically enough. Lots of mature teams will plan ad-hoc as they are ready for new work. This is my personal preference. But teaching teams how to plan effectively in a weekly planning meeting is often a good starting point.
> daily stand-ups
Standups that are control points for managers and expensive status gathering shortcuts are horrible. standups that are self-organizing, especially for teams that have ops + dev responsibilities, can be really useful. Nothing wrong with making a plan for the day - it should just take 10m.
> user stories and related tickets (eg in JIRA)
You should write down what you want to do somewhere and a few checklists go a long ways towards improving quality management.
I have never found scrum to be a good process (like the article, I find it very grinding) and I strongly agree with the posted article. But a good dev process likely includes all of these elements in some shape.
- burn-down / velocity charts: Teams use this at standups to make sure their sprint isn't drifting. That's why a burn-down should be tracked in hours and not points. With points, the data isn't actionable in a reasonable amount of time. The the team sees a problem, they might make use of a pre-determined emergency procedure to address it.
- retrospectives: Yeah most retrospectives are horrible. Retros should be like post rocket test - examine your telemetry deltas to see what changed (edge cases, governance,compliance, desgn, etc.) These conversations are not forced, but good teams always repeat the same data analysis unless they intentionally change it.
- poker sessions: Yeah this is totally misunderstood. Pointing stories is about snap reactions to comparing difficulties and complexity, and that's it, move on. Teams will tighten up estimates when they do an implementation plan in sprint planning. So they don't sweat estimates.
- daily stand-ups: The whole team is responsible for the sprint backlog, nothing is assigned, everything is volunteered. So if you're working on something that is going south, or you have some extra capacity, let your team know about it. The team will work together to scale capacity to get things done, which is how they can disappear on Friday afternoons.
- user stories and related tickets (eg in JIRA): Well yeah, Jira sucks. So do all the other major backlog tools. Jira gets addins, but the fundamental approach to backlog development hasn't changed in a decade. (I'm working on a soln from scratch, btw).
Also, user stories are meant to be work-items with enough signal so they can be executed with certainty in a sprint. So that means a lot of refinement to the left of the story must occur to get rid of the noise (epics to features to stories to tasks). Once a team says a story meets their definition of ready, that story can be scheduled for a (timely) sprint. Team members may be doing hard-core story refinement because of some technical hurdles, so their time outside of development during sprint can be pinned down with the team's capacity plan. BTW, capacity plans and implementation plans belong solely to the team. They're nobody else's business, including managers to CEOs.
I don’t follow this?
The arguments against estimates in hours are well known as this point.
Sprints end with some kind of demo, retrospective, and sprint planning designed almost entirely to keep PMs and managers in the loop and happy. Reports are generated, spreadsheets with a few quarters worth of tasks are updated, and PMs or managers get to run that further up the chain, presumably to make it clear that great progress is being made under their supervision and well run scrum methodology.
There's a direct relationship between the Client and the Scrum Team. Where most companies screw up is in their business model. You can't charge a flat fee for fixed project description and call it Scrum. Scrum is iterative, by design. It's supposed to evolve with the CLient's needs and desires. They want to be able to change the scope, the price, and the timeline on a whim. If you aren't billing per-Sprint, then you're going to have a constant "charge the Client for a change request" mentality, which makes them feel like they're being Nickel and Dime. It's much better to say "We welcome your changes at any time for any reason. It may not fit in the next Sprint, but we can always put them in the one after that."
In Sprint-based projects the Client has to be free to terminate the agreement at any time, if they feel they're not getting enough value in exchange for their money. This is why constantly delivering value to the Client is key.
When they charge a flat fee, they feel they need a PM to make sure they don't lose money. And how can you know if you're losing money? You force people to track their hours back. It all gets toxic.
When the Client pays per Sprint, as long as each Sprint is profitable and delivering value, it can be a huge profit center that has no end date. Often times, Clients will just keep adding features forever instead of stopping at the flat fee end date.
I've never been on a team using scrum that didn't have a project manager or product manager as part of scrum (or both). Most often they have been my scrum leader.
Scrum is supposed to be self-guided, but I have never seen it implemented on a team of any scale.
I also wouldn't expect a team without PMs, whether that's project managers or product managers, to be very effective. Someone needs to be focused on keeping the project moving, and often the skills needed for a scrum leader/master overlap greatly with project managers. Someone also needs to be focused on the product and how the team's efforts fit into the longer term product goals. If that isn't anyone with a PM title it will be someone else playing that role with everything but the title.
That said, the 12 Principles of the Agile Manifesto offers another solution: Get rid of management entirely. It states that developers are best to work with the rest of the business collaboratively. Which is the irony of Scrum claiming to be Agile: Only management wants to use it, defying Agile to its fundamental core.
They all exist to give software development the illusion of predictability, but saying that a project should take “x sprints” is just setting a deadline with extra steps.
The way you get good at estimating is looking at your database of experience. “I did a task similar to this in 8 days”. Calendar time is real and punchclock time is real, either can be measured. Story points are not real and not measurable and they leave you lost at sea thinking that estimation is impossible, a scam, etc.
See also
https://en.wikipedia.org/wiki/Function_point
Which is also a kind of development “funny money” but which have a somewhat rigorous method to arrive at estimates.
Maybe best to just treat it as a classified secret that nobody actually needs to know. People inside the team just need to know that their stories are arranged in correct order of priority. People outside the team actually do need time axes on their burndown chart. But they don't need to actually know the toxic voodoo that was performed to produce the conversion.
:-P
But actually seriously. Nobody needs to know that number.
Here's the feature list; here is where on the list we'll definitely get to, here's where on the list we definitely won't get to, and everything else is some shade of inbetween. Now, would you like to adjust the priorities of any of those features, or would you like to change the deadline?
Presumably you would still use iterations to track progress, Epics/Features to break down requirements, some kind of estimation to track if you're ahead/behind schedule?
I certainly wouldn't go back to Waterfall days, but I suspect many current devs never experienced that.
- Issue tracking as a common place to describe what needs to be done and thoughts / details on how it is solved. Something lightweight like Trello is ideal
- A Kanban board so people have an organised way to pick up new issues when low on work
- A weekly showoff meeting where there are few 5 minute presentations and a 30 minute "I did something really cool or learned something really cool"
- 6 month task split into 1 month ish deliverables, with a flexible deadline for each. Presentation of finished work each deliverable.
Two scheduled meetings per week = tons of dev time and freedom to explore / innovate! (Ok, three weekly meetings if you count the product-wide meeting, which is usually a waste of N-5 people's time, and I usually have it on the background while I continue working.)
We are remote, so ideally there's also one in person gathering per year to do the big vision casting and major high level brainstorming.
We still have room to improve, especially in the area of ad-hoc dev-dev communication. Always interested to hear how others do it!
If you don’t trust your team to be productive for 2 weeks without communication something is deeply wrong. Individuals should be in constant communication, but few things need to be said to everyone. Scrum style management may be useful for highly dysfunctional teams, but it frequently adds a great deal of unnecessary overhead.
That’s no easy feat and often oversimplifies the challenge of building competent teams. I think it’s achievable if you have a large budget to hire only senior/experienced devs and a mature hiring process/team. Plus, if your company has strong tech branding, it becomes easier to attract top talent too.
But if you’re at a startup with limited funding and possibly no branding at all, you’ll likely face this situation:
- Hire inexperienced but honest, motivated people with the potential to grow, and invest in mentoring them.
If you have to introduce some "process" - whatever that "process" is - because you do not have competent people and you feel like "process" will fix it, your chance of succeeding are a lot smaller IMO...
Somewhere in all this process stuff, I see maybe what some teams were doing but I doubt it was as rigid and I doubt they indulged in it when it made no sense. Once these teams or people are asked what they're doing right - it eventually gets defined into rules and then evangelized to people made to feel they can't deviate or improvise when the framework makes no sense. "Trust the process."
So people start wasting their time going through the process rather than using the process as a framework/tool for getting things done, they 'do' the process.
Their job is standup, their job is scrum, tickets, and points, and as a result their job is only marginally to do the things that need doing.
Company's might take more issue with this inefficiency if the workforce didn't double as something to manipulate pre and post head/tailwind to make the stock rise.
Those don't really seem like things you'd want to outsource, no matter how good the outsourcee is.
Product people are not management at least not where I worked.
I see how it might be a problem if your manager is talking to the customers.
Product people are or should be equal to dev, engineering. They should indicate priorities but should not in any way evaluate engineers especially if they have no technical expertise.
Leave good devs to play telephone through a middle-man, what we call the manager, and they almost certainly will work on the wrong things, but will have a lot more time to do it.
I wonder which is actually more productive? Agile (of the Manifesto kind) posits that the former is most productive, but Agile (of the fake kind) seems to always want to revolve around the latter. The general sentiment is that fake Agile is the one that gets it wrong, so presumably cutting out the manager is what is most productive, but more data is welcome.
The devs have the opposite problem, they can imagine all sorts of new technology that would be fun to use (for them) in helping the customer solve their problems with doing foo, and even if they understand foo from the customer's business perspective they they may not have a great understanding of how big a problem it is in the grand scheme of things and what commitment of resources and expenses are justifed in solving it.
Managers talking to managers can (in theory) draw some boxes around scope and priorities and get the right development problems solved at the right time. They may talk and realize that doing foo isn't even really a great idea and they should be doing bar intstead. Line-level employees working directly with developers will not be as likely to realize that.
Developers can fall into the trap of thinking that because they are smart (mostly) at building software they are automatically smart about all the business processes and problems and goals of the company. They should certainly be informed about those things, but they are not experts in everything.
Of course, if you are an early stage startup and one of your customer is half your revenue, sure. Do whatever it takes to make them happy.
But reading the article made something click: it is not about the specific process, the (lack of) autonomy is what really matters. I guess I got lucky to work a lot in teams where we largely controlled our own process, so even if we used bits and pieces of scrum, kanban or other methodologies, it was always of our collective choosing and when it didn't work, we changed it.
I did like to have rules, principles and process. A simple playbook for a daily meeting that made us not forget important things and sped up the meeting. Making things in small increments meant that I didn't have to review thousands of lines of code. Having a visual overview of work neatly spelled out means I don't have to re-think every time I pick up a new item to work on. This also prevents useless work because one of your teammates decides to work on the same thing as you without telling it. All these things make me happier and more productive working together on some big thing.
The key is that the team should be in control of the process, not some manager who isn't part of the team and affected by the process. You need to have a stake in it. The only other factor that undermines this is 'process for the sake of process'. Every part of the process needs to earn the inevitable cost its implementation is bringing. Some people seem to be happy paying the pricing without getting the value.
Before: the team had internally decided to use Scrum. Other teams were not using it, and inter-team coordination used traditional project management methods. It was fantastic; the team worked like a well-oiled machine and I really did feel more productive. We never had crunch time. I did not feel the "end-of-sprint mini crunch" that this post describes; instead the norm was that, by the last couple days of the sprint, people were starting to finish up whatever tickets they had taken and pivoting to helping teammates get the rest of the work done. Oftentimes we'd close out all the user stories a day or so before the end of the sprint, and have all that time for tidying up the codebase, fixing small technical debt items, experimenting with new tools, or planning ahead for the next sprint. So, if anything, it was the opposite of what the article describes: the last few days of every sprint were downright relaxing.
After: The executives got wind of Scrum, and decided to standardize the whole company on it. We stopped work for a week so that we could have a famous Agile coach do an all-hands Scrum workshop. Which was fun, but the middle and senior managers were conspicuously absent. And then, after that, things kind of went to heck. The way our team did Scrum rapidly started to change as our team manager started getting explicit instructions on how to do things. We also started experiencing pressure to keep or maintain velocity. We started getting questions about why our velocity was so much different from other teams'. We could explain that the story point scale is team-specific and you can't compare story points across teams, but that didn't go anywhere. As I said, the middle and upper managers skipped the Scrum training. They weren't interested in being lectured about what I'm sure they perceived as pedantic little bullshit details.
I left that company and went to another where leadership didn't mandate any Agile methodology. My team did a homegrown Kanban-like thing. A team I collaborated closely with used Scrum. It also seemed to work pretty great. Again, possibly because we chose it for ourselves. I don't think the other team would have done as well on Kanban. Scrum wouldn't have worked so well for our team. I didn't see a problem with that. We each had different business domains that warranted very different "rules of engagement" with our stakeholders and ways of organizing the work.
Since then it's been a couple more companies where "Agile" was mandated from the top, and, apologies to Tolstoy, but they were both miserable in the same way that the first one was after the Scrum mandate got handed down from above.
“What kind of runner can run as fast as they possibly can from the very start of a race? Only someone who runs very short distances. But we’re programmers, we’re smarter than runners. We know how to fix that problem, we just fire the starting pistol every hundred yards, and call it a new sprint!”
You can say "don't do that that's not how it works" until you're blue in the face, and it will still happen.
That's the critical failure of Scrum: it's one giant managerial dark pattern that's full of enticements to abuse it. Those enticements are constant. The exhortations to not do it that way are buried in the fine print somewhere, and the only reminders about them are coming from disgruntled individual contributors, probably from lower-performing teams, whose opinion is therefore suspect. The managerial opinion is probably that they should stop whining and make the deadline already.
I keep wishing we could instead have an agile framework that works with human nature instead of fighting against it.
We often would go days without having a formal meeting.
But, software was different then as well. Everything is interconnected now. One team dropping the ball affects countless other teams. Deployments were whenever we felt a new one was due or at a multi month cadence. Did this introduce problems, yes, but at the same time, they came in controlled release cycles.
Nothing against CI/CD and continuous delivery, but the hamster wheel has gotten to a point where we have to release all the time. Corners are cut on everything, and testing is given lip service.
At this point, I am a manager, and SCRUM stresses me out. Either let us work from a queue, or give us a project with a deadline. Give me back a stupid gant or pert chart. At least then it was, is this done to allow XYZ, not we are going to accomplish this in the next 2 (arbitrary) weeks.
So much more to say, but I am toast.
Just to call it out: Having CI/CD doesn't mean you have to do all these things, or do scrum. It's imho just good engineering practice. I have it in my side projects, and I've had it at work on a Kanban-driven team (as well as on scrum).
It removes disputes over build process (eg, nobody can ever say "well, it complies on my machine"). It is a form of build/deploy documentation. It removes bottlenecks ("only Tom knows how to deploy that service, but he's on vacation") and stupid mistakes ("whoever deployed this last did it wrong and left a bunch of old files around").
I also have found deploying regularly is stress-reducing. For one, with CD the development environment is running the same steps, and we know it works because we do it dozens of times a week. The longer it's been since last prod deploy, the less confident we can be it'll go smoothly, whereas when it gets deployed every few days it becomes a non-event.
When something breaks, having only 1 or 3 changes makes it really easy to figure out why. Recovering after a big release with 40 PRs in it is absolutely painful.
None of this means you have to release everything on a regular schedule (like a sprint). You can still do long running branches or feature-flag things off, Just try not to go too long without deploying something.
This is, by far, the most important reason to practice continuous deployment. I've been part of enough of these fire fighting sessions following big releases to see that it's not a sustainable way to deploy software. And yet, I've never been able to convince any boss I've ever had to adopt CD because they're worried it'll introduce more regressions into production.
In my experience, with 2 week sprints, the business doesn't really have to think about anything outside of bite sized chunks or even how those bite sized chunks affect later bite sized chunks. They can make a snap decision without thinking about it because it can be rectified in the next sprint. Almost no-one has a "big picture," view of the software.
Before agile, we essentially did 4 releases a month (this was back on the burn a CD days), 2 major releases and 2 minor patch releases. It worked really well and we didn't get the burnout as much by sprinting a marathon. With sprints, I always feel burned out. No sense of accomplishment, no letup, working hard just gets you more work. It's like laying bricks one at a time on a wall with unlimited length.
Product Management has fallen a tremendous distance from where it used to be. PMs who have come up completely under Scrum seem to think stories and epics barely require more than 1-2 sentences and the developers should have to figure everything out from there.
Even senior people in their early 40s have completely forgotten how to specify or document anything well.
It makes me wish I worked on something that involved physical products. The whole thing with agile/scrum is that management can change their mind at any time for any reason and the process gives them justification. It works in pure software, it doesn't work in anything physical because they had to sign the POs to buy materials and parts.
Also feeling bad every 2 weeks because planning was really bad and now you need to say you're sorry the task has to roll over the next sprint and your manager has to explain to their manager, etc, etc.
Correction, 4 releases a year, or one every 3 months.
It's one reason I'm really thankful to work in a certified/regulated industry. It's mandated to effectively prove your work to get the sign off. And since you can't really sell too well in the area without that cert, it's a big part of development.
But holy hell is it still hard to get specific people to test their work. They just don't even think about it.
First is the "gap" between those doing the work, and those writing the checks. (When it's the same person, this problem disappears.)
The guy editing the checks likes to understand progress is being made, and that the project both has an end and will be successfully completed.
The second problem is that by it's nature software "never ends" and many (dare I say most?) projects fail and are simply abandoned.
The moment the check writer is not the direct manager of the development you have an intractable problem. The person in-between (quite literally middle management), is often not technical. But he has to convince the bean-counters that this project is "on time and on budget".
He can't help but feel sometimes that he's herding cats. He's an irritant to those who are "doing the work" so they treat interactions with him as a waste of time. Inevitably he starts trying to measure things. (And we all know what that means.)
His job is hard. He's stuck between developers who don't want anything to do with him and higher-ups who want reassurance, bit don't really trust what he's saying.
The miracle is not that this process sometimes fails. The miracle is that it ever works at all.
And sure, you may not like your meetings, but at least understanding the game might help you understand why his job is the crappiest of all of them.
Agile, Scrum, Kanban, Method 1, or whatever are all meant to measure success.
In a lot of cases there is a client or a customer that requires regular progress reports. Management uses reports to measure team performance.
I’m not sure what planet the OP is from, but this will never change. If you have a small team with a simple codebase, kanban is probably sufficient. In larger teams or complex solutions, the reporting just needs to happen.
If people are judgemental around what stories are left uncompleted or points / week then the situation can become stressful for no benefit to anyone.
Agreed. (Assuming you mean "create" as in write, as distinct from create as in get funded.)
>> If people are judgemental around what stories are left uncompleted or points / week then the situation can become stressful for no benefit to anyone.
Clearly no stress is better. But these things create stress in the other direction too. Slower than expected progress, the existence of "intractable problems", work going unfinished creates significant stress up the ladder.
In a perfect world the dev team is given a perfect spec, and a reasonable time to do it in, and after being "left alone" they deliver the finished product on time.
Given that that world doesn't exist, given that the "money we're spending" may turn out to be completely wasted (because the spec was wrong, or because the problem us much harder than anticipated), the ideal case seems unlikely to happen.
I say this not as a defense of crappy management processes, or even less as a defense of crappy managers, but rather in the spirit that understanding the problem goes a long way to solving it.
And yes, many places have bad processes and bad middle managers. I don't envy you that. But finding a way to better solve the manager's problem typically improves the relationship.
You are essentially saying “Shit is bad, give up on it ever improving.”
Anybody doing work needs to be able to estimate duration, progress, risk of delays, etc. Other people's work depends on your deadlines. Go/no go of a project depends on cost and duration.
Insight and tracking is required. None of this was done any better before agile.
Assigning Points = Roughly estimating how long it takes you to implement it
Allocating Work = Well... allocating work
Standups = Talking with your colleagues about the current work and clearing problems
Reviews = Showing your results
None of that seems unreasonable. The only thing that kinda sucks are the rigid sprints, because they just cause artificial stress by setting unnecessary deadlines.
In the agile teams I've been on it's been to produce success. Getting good and useful software fast.
Of course, just like there are hundreds of wildly different Christian sub-religions, there are now any number of "agile" interpretations. In the end belief systems can be pushed to do most anything you want.
The real issue comes from middle management folks who conjure up buzzwords whenever they need to justify whatever they think the team should do. Don't know how to structure tasks but want to look like you're in control to the boss's boss? Just throw up a Kanban board with tiny tickets and a burndown chart trending down. Sprinkle in some Agile keywords in the management reports and call it a day. And let's not forget that by 'sprint' they often mean moving unfinished tickets from the last iteration to the current one, plus tacking on surprise urgent tasks that were not planned before because the product owner never shows up to share their vision and priorities.
Maybe having "easy" sprints would work?
There are benefits too, just that constant grind aspect is why I believe it's mostly a temporary endeavor. After 6-12 months most teams seem to just do something else then come back to it once a new manager joins.
If they all want to waste 2 hours a day, more power to them.
https://scrumguides.org/scrum-guide.html#daily-scrum
> The purpose of the Daily Scrum is to inspect progress toward the Sprint Goal and adapt the Sprint Backlog as necessary, adjusting the upcoming planned work. The Daily Scrum is a 15-minute event for the Developers of the Scrum Team. To reduce complexity, it is held at the same time and place every working day of the Sprint. If the Product Owner or Scrum Master are actively working on items in the Sprint Backlog, they participate as Developers.
If what you are doing doesn't match that, then it's not a Scrum stand-up.
You must have stopped reading too soon.
"The Daily Scrum is not the only time Developers are allowed to adjust their plan. They often meet throughout the day for more detailed discussions about adapting or re-planning the rest of the Sprint’s work."
US people tend to say that Dutch people are very blunt, but it feels like that should just be normal? If you do a bad job I'm not going to tell you that it was nice you tried so hard.
It definitely is human nature, and beyond that we're so trained to focus on goals and take them seriously that the "sprint goals" actually feel weaponized to me in order to get people to self-motivate/drive themselves. In the Scrum world engineers are fungible, so if one burns up or stops performing, you just replace them with a new one.
Also that "rough week at home" is going to show up on metrics for a very long time. A good manager understands the ebb and flow, but many do not. It also doesn't help that the Certified ScrumMaster® people will put so much emphasis on smoothness and consistency, and when it doesn't happen there's always someone/something to blame. When you remove the context (like team lead who knows what happened) and put it in a quarterly chart for upper management, you get a lot of bad and counter-productive conclusions.
When a project is about non trivial projects, people, especially developers can not be easily replaced, because no one can replace a specialist with several years of experience on the spot. What I can archive in one day and what somebody else can archive on a day highly depends on what it is. Write a field to the database? Works. Write a rule engine? I'll probably be a factor of 10x more productive than an average developer. Write some GUI/CSS? A frontend developer is 10x more productive than me.
The OP may have some things wrong, but the 'constant grind' aspect of scrum sprints is spot on, there is no slack.
Add to that the 'radical transparency' aspect of scrum. That works great among a tight-knit team, but it can be insidious and actually self-defeating when certain types of manager get involved and weaponize it.
I'm sure there are many people who love programming, but hate being a programmer as a job, and to some extent that has always been true, but scrum seems in many cases to make it much, much worse, IMHO. The attitude displayed here is exactly the problem.
IMO, if you're a SWE/dev and spending more time doing other stuff (meetings, TPS reports, etc.) than coding (coding includes the time needed to research, experiment and think of good solutions, not just actual coding), then something is wrong.
Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a planIt's kinda nuts how many capital-A Agile processes (and consultants!) produce situations that are diametrically opposed to the original ideas. Notably, Scrum is often processes and tools over individuals and interactions.
If a multibillion dollar corporation can do this, so can you!
When I asked a manager about a particular team, he said "I don't care if they do fight club in the morning, just let them keep doing what they're doing." To reframe, high-performing scrum teams are actually anti-legacy management, they get more done, are happy (low energy state) and stakeholders were satisfied. So their rolling sprint goal was taking a half day each month and going to Top Golf . The key is, everybody on the team was a scrum sme, and understood how to work the process as a team to reinforce certainty and stability. They also didn't need a scrum master.
I've got lots of anecdotes from this couple of teams, what kind of work their managers actually did, and the sneaky ways they made the process work for them. There's a lot more to scrum than a certification. Just the teams approach to sprint planning was in a whole different class from what mediocre teams normally did.
As for the other 99% of teams, they were mostly management tools. Scrum had been co-opted, especially in orgs using the SAFe framework. This has been at F250's in my experience btw.
But first principle, this is a physics issue: Whatever way a team comes up with to maximize the amount of work not done to deliver the same or better outcomes, I'm all for it.
I was recently part of a program for ~2 years that was essentially in perpetual sprint mode. We never had time to stop and consider the impact of decisions, because requirements were constantly shifting beneath our feet. All the tasks and sub tasks, and their interrelated nature was haunting my dreams. I would have sudden panicked realizations in that brief window of clarity before bed that I forgot or missed something.
There was always an acknowledgement among all in the (virtual) room during calls that the problem was outside the room, or that "yeah this sucks, but it's the least bad way to run the program" or something like that. The technical problems were interesting to me, but not enough to sustain my motivation through that.
"Sprints, on the other hand, are fake deadlines". Amen. As a result of what I described above, it was hard to take these "deadlines" seriously.
Instead of allowing the developers to update the statuses themselves, she will often prematurely update statuses from "In Development" to "Ready for QA" before any code is merged. Or she'll update a ticket that isn't yet being worked on to "In Development". It repeatedly causes a lot of confusion.
I think she feels the need to be so hands on with updating the statuses in order to justify her job, which, in my opinion, shouldn't exist.
My actual job was to make sure the tickets were clear, relevant and ready to work on (as opposed to a stream-of-consciousness wishlist from managers). I gathered requirements, represented the devs in planning meetings, cleared their hurdles and QA'd their work. I was basically a prep cook for the devs.
I think it was a useful role.
Although I appreciate having someone to move boxes around for me. I cry a little every time I have to go near that horrid UX.
"There's a person" sounds weirdly mysterious
Better? (apologies to anyone I may have missed)
I imagine it's still not that every development process stresses you out equally though, so it's still worthwhile considering how much stress the environment adds and why.
Month 1: Specifications need to be frozen, because month 2 all the test plans need to written, so that month 3 all the test cases can be implemented. Then month 4 all code should be written and month 5 we put everything together to test it. Hoping that what you wrote down half a year ago is still relevant and the most important thing to work at now. Add a complex web of dependencies to other teams on a gigantic gantt-chart with fixed dates and you will have deliveries regularly anyway.
Usually, by month 2 you are already overdue on the first milestone. The time plan is not going to shift because of it. Meaning you now have even less time to meet the second deadline, obviously it will be missed, repeat throughout the remaining milestones, resulting in constant stress throughout the project.
That's not to say that the graph doesn't exist, its just not called waterfall. It's longer deadlines with more autonomy between.
You are misreading the graph and then taking your own bad reading and projecting uncharitably on the author. Nowhere did he say that you can slack the first half of the project. Also, I know the author and I know that he has worked waterfall, so your conclusion isn't even accidentally correct.
Look at the Y-axis. It's measuring stress, not effort/work/slack/etc.
Also, the graph itself refutes your conclusion that it is representing only one single "milestone." Notice the graph falls after achieving the milestone, and then begins again. It's a continuous cycle.
In my prev job we used to have a cycle of 2-3 sprints followed by 1-2 weeks of rest (to handle tech debt etc.)
In other companies it could be named "innovation week" or something similar.
I still didn't love this, precisely due to always wanting tangible deliverables within 1-2 weeks, while sometimes you just need more time to think clearly about some problem.
We partially mitigated it though by explicitly stating whether a giving story is "delivery" or "discovery", the latter being used to better understand the scope of the problem, current status quo, validate assumptions etc.
This section is very, very accurate. I was at a startup that ran scrum really out of a need to jeep our remote team communicating regularly. Goals were loose and generally defined by each dev doing the work.
That eventually broke down and we had quarterly goals driven by marketing and sprints with rigid, increasingly stressful goals. The difference in developer burnout was plain as day, once scrum ends up overlaid on a quarterly (or similar) waterfall the value of scrum is gone and people burn out fast.
Of course, this pickiness is only if I'm in a situation where I don't need to move. I can think of plenty of cases, for example being laid off, where I'd take a role in a scrum team.
The answer is that as the deadline nears, the team realizes that they have not made enough progress to meet the deadline. They must work longer hours, start cutting corners, and toss out features at the last minute. All of this is extremely stressful. It's also a cascading problem on bigger projects where this team's product is a subsystem that subsequently has to be integrated into a bigger platform, because they may have broken compatibility at the last minute to make their deadline.
Contrast this with scrum, where the team collaboratively sets goals on a regular basis and regularly monitors the work remaining and the rate at which they are progressing, so that they know early whether they need to start making trade-offs or adding people to the team. As the author notes, this trades peaks of extreme stress for a predictable (and manageable) medium level of stress. But it also ensures a more consistent and panic-free delivery process.
The problem of burnout is a separate issue. Neither scrum nor waterfall offers a solution to burnout---that is up to the team's management. Nothing in scrum prevents a team from taking breaks from sprints, either as a team or individually.
Since the client is involved in every sprint, any change of mind they have during the development process (and keep in mind that changes of mind are a virtual certainty in either case)is at least better informed than if the touchpoints were much less frequent (or as is too often the case in waterfall) all back-loaded towards the end of the project.
Does scrum eliminate crunch time? Of course not. But if it's done well, the impact is minimized because there has been so much more opportunity for course correction throughout the project.
Scrum was an idea that had its time, but after like...15 years the limitations are apparent.
If you don't have that situation, you probably don't need to be really careful about what's in a sprint.
Problems with Kanban: It's nice that you set priorities to the tasks, but all of them need to be ready by the end of the month regardless.
Conclusion: If there is more work than people can realistically do, and it all needs to be done no matter what, it doesn't matter what process you use; people will be stressed and burned out.
The core problem with that is that effort - consciously or not - gets immediately turned into (start day + estimate) => deadline which only works when you consider spherical cows, not accounting for the hard true practical fact that reality is messy.
And it is quite messy, by the very nature of the work which is to do something that has not been done before (otherwise by the very nature of software you'd just reuse it) and thus carries unknown unknowns. Everyone has experienced this "one-line fix, should be done tomorrow" that turns into a bind-mending multi-week hunt down the rabbit hole; replace "fix" with "feature" at your discretion; replace rabbit hole with "that very urgent task preempting anything else".
The second-order problem is that deadlines are used to schedule higher level dependencies between teams, all the way up to product, and possibly customers, and then it becomes the coupling interface and everything falls apart when there's a delay that inevitably trickles up with rippling consequences, because the system is not designed to handle such a failure mode, having this deadline dependency as its core interface between all the parts.
If you're not convinced of that, "follow the money": the consistent metric across the software industry to evaluate an employee's performance boils down to "deliver on time". Three months down the road, the rational explanation to delays of mandatory rabbit holes and very legit preempting tasks is forgotten, even when acknowledged by management. You're told to factor all that in, but estimating unknown unknowns is by definition impossible (best case you go statistical, with deadly outliers around the corner, which amounts to say it's a bet). Experience reduces these unknowns but they're still around, everywhere. Overall, you tried telling the hard truth with absolute candor were left helpless when it backfired.
Ultimately, whatever the process, the stark reality is that to get shit done you have to take part in the make-believe dance and lie - white lies, because soon enough one realises that the other kind of lies also backfires very quickly - in a way that still communicates some form of deeper truth: "progress is being made, it'll be done (when it's done)". Inflate some numbers, tune wording when reporting, steal time by bleeding some for task X (reported or skunkworks) into task Y. All the reporting meetings and documents entirely become smoke and mirrors, but are somehow important as they're oil to the whole machinery. Two parallel universes emerge and graciously evolve in parallel.
This sleigh of hand is the missing buffer catering for the lack of acknowledgment that producing software is entirely different in nature than producing hardware in a factory. It is in essence more of a creative act, albeit a strangely misleading one because of its technical component. Lots would be amazed as to how much closer it is to advanced drawing or musical composition than it is to more "material world" engineering (although the rigorous process of the latter certainly helps for technical aspects), and taking classes of the former would probably do a lot of good.
The few defending Scrum are doing so based on positive experiences with great teams and strong leadership.
In my view, high-performance teams don’t just appear by "hiring good people and letting them do their thing." Good people naturally communicate, take initiative, prioritize, estimate, provide updates, and mentor less experienced team members. In other words, they often follow a pseudo-process or even suggest routines that resemble a formal process, if one is not already in place.
Alignment, communication, transparency, and prioritization are key to achieving results. Processes should be designed to support these, providing space for creativity and autonomy, including review and constant improvement of the process itself.
When everybody in a room agrees that deviating from the process will improve the chances of success, but nobody in the room is empowered to approve the deviation, morale will drop quickly.
Applying it to creative activities is a classic application of a religion to a society blindly believing it's universal. It's not. That's the substantial stress.
Kanban (originally) is an method of sending purchase orders (ie requests to make widgets of specific type in some quantity) from the team(s) who need them to the teams who make them.
In software, quantity is always 1 and while the “widgets” have notionally been designed (specced out in the ticket), they have never been built before, unlike in the factory where every widget at least had a test run before.
That is, Kanban in software development is a cargo cult from Toyota in which an essential difference (time to reconfigure the assembly line for another widget, vs time to design, prototype and test the widget) has been lost.
And it STILL works better than Scrum.
In software development, incoming requests are broken down into small manageable tasks, which are familiar enough for developers to estimate reliably. Then this continuous stream of small tickets is executed continuously (Kanban) or in sprints (SCRUM).
For example, request to add feature X can be broken down into «Make UI for feature X» and «Make backend for feature X». If they are still large, they can be broken further, for example «Make a CRUD for feature X.y», «Make a SQL table for X.y with migration script», and so on.
I would like to point out that when agile, and even Scrum to some degree, was introduced it was a way for people creating software to take back control of a runaway process that prevented team from doing their best work. It was a grassroots movement championed by people invested in finding better ways to create software that were less stressful and more successful.
Most of the issues in the article were coopted in Scrum to take control of software creating back from the teams. Whatever replaces Scrum, and agile, will need to learn from the mistakes and compromises of Scrum or it will suffer the same fate as Scrum and become a tool to force teams into a delivery model that gives managers and executives more control while reducing their accountability.
Team: "We are having trouble with Bob." Manager: "Ok I'll talk to him."
Team:"We are having trouble with Bob." Manager: "Don't come to me, you guys need to deal with that in your retro."
Team: "We voted Bob off the island." Manager: 'Ok, I'll forward to HR."
Autonomous teams get more done because they have eliminated management as a wait state and will proactively scale with other autonomous teams to maximize the amount of work not done. 21st century managers need to re-focus on flow efficiencies (as business engineers), and not people. 20th century managers won't have a job in 5 years.
What if the entire company is inverted.
I think what you bring up though is an interesting point: maybe managers needs to transition to business engineering roles.
This all will play out in the 21st century. 20th century management is a legacy artifact at this point. Best example is F500s, which are generally mediocre in their execution. If a SpaceX type org (14k employees, private) gets into their space, they're screwed. Even with politicians in their pockets, I don't see how rock swallowing dinosaurs like Boeing (170k employees, public) will make it. Just the energy they have to expend to get anything done compared to SpaceX is massive, due in part to their giant management bureaucracy.
Then Scrum spectacularly fails in its secret purpose, because it adds managerial type to the engineering team and removes power from the engineers.
The standups themselves were fine and actually I thought they were pretty helpful, especially during covid times.
I don't give a rat's ass about what other developers are doing. I either already know by virtue of having to work with them, or they are entirely disconnected from my work and so what they are doing doesn't really matter.
What I really need to know what the managers and executive are doing. That has the most impact on my work. Yet, strangely, they almost never want to share.
i would be totally fine with twice a week (mondays so we can sync up and see what's being done throughout the week) and maybe fridays.
as a tech lead that has to lead standups daily, it's frustrating.
You're supposed to have autonomous teams who put up their own tasks they want to complete in the sprint, and the sprint length can be more than 2 weeks if the team wants. And if it's tight to get the scrum's tasks done, that's supposed to be feedback to you and the team. You have autonomy in setting sprint goals, you can put less stuff on a sprint so you have the slack you're supposed to between sprints. Or spend more effort refining so you don't get surprises so often. (Or otherwise change things up in how you work)
If you don't have the autonomy and the continuous improvement in your work culture, it's not agile. Scrum is for agile and it doesn't work otherwise. If you do have autonomy you can switch to something else from scrum if you want.
Same goes for the "scrumfall" part of course but that's admitted in the text already.
(I do think scrum is overengineered for agile ideals, has failure modes like in the post, and in 95% of cases you should do something lighter than scrum)
Again, not saying this is my recommendation, but its definitely not some feature-mill, even tho we are literally a feature-mill as a fixed scope/fixes budget consulting shop, lol... not the most interesting work, but pays well, low stress, and if I heads down and get it done, I get tons of free time to do my own thing.
My team chooses the characteristics of the sprint. It’s not like they are randomly assigned. It’s a collaboration between leadership, team members and non-team stakeholders. It’s not like there’s anything mandatory, so we set our release schedule and what a release means based on what makes sense.
What’s the alternative proposed?
I wonder how the author is working if they think that these things are involuntary. It seems like their environment sucks and it’s expressed through saying scrum sucks. Scrum is so generic it can be adapted for many needs. I’d like to see the author explain why their scrum is so rigid. Does he suck at estimating? Suck at communicating? Lacks resources? Leadership is poor at estimating? Who knows, but it seems like blaming scrum is like blaming software development in general and more of a “this job would be great if it wasn’t for the customers” type screaming into the void.
You seem to be either taking your anecdotal experience with what was called "scrum" and projecting it back onto the spec. Or, redefining "scrum" to be what you think it should be, not what it is. Incidentally, I find nearly everyone who defends scrum does the same thing. It's a continual No True Scotsman that gets to the point where "scrum" becomes meaningless. I actually blame the Scrum people for that because there's a ton of things that are guidelines rather than rules, although the ultimate decision is with the ScrumMaster or PM, so the level of flexibility of the Scrum implementation is dependent on the benevolence of this ScrumMaster®.
I worked as a consultant for several years and have been at many different startups, so I've experienced a lot of different flavors of Scrum, and the effectiveness varies widely. There are Scrum implementations that are authoritarian hell-holes where devs are just mice on wheels, and there are some that are pretty good. The problem is, both are still "scrum." So it's a lot like saying "monarchy is good" or "monarchy is bad." Well, it depends a lot on the monarch, but the system itself gives an enormous amount of control to one (or a few) people, and then it's up to that person to divvy out autonomy as they see fit. You might get a benevolent ruler who gives autonomy, but you might not, and both fall under the system.
The whole point, I thought, is that you’re just frequently releasing so you want some fixed interval rather than adjusting it based on workload. Pick work that fits into the time period, not the other way around.
Count your blessings. This is not the case everywhere.
In most cases I've seen, Agile basically introduces an additional company-internal clock with tick-tocks for days and weeks.
To me the article correctly describes how agile is assumed to be somewhat abstracted from "real-world" time, but in reality it's just two other hands on the same clock with pressure and tasks still increasing close to "real-world" clock-events (launch-dates, exhibitions, customer-events,...)
But then it's not Scrum. Scrum is weekly.
You also need to understand that "release" might mean behind a feature flag. Further, while continuous integration is not within the Scrum guide, it is a common practice in Scrum teams. Yes, there is a concept of a sprint goal, but the sprint goal may be a subset of the product goal. You may choose to group increments across sprint boundaries to present to customers independently of the end of the sprint.
I don't mean Scrum, I mean that people believe the this is Scrum.
Sprints DO have a break. The morning of the first day is just about figuring out what threat will look like. The afternoon of the last day is everyone talking about what they did during the Sprint. That is a full day of doing no coding and just talking with each other about the work. Every two weeks. If someone is forcing you to work in different way, then that's not Scrum.
The dev team is supposed to be encouraged by the scrum master to only take on the work that they can finish during the upcoming Sprint. If they take on too much work the answer is not to insist that they finish it but to ask what they need to understand better about their work. If someone is insisting that the Sprint backlog absolutely must be finished every Sprint, they aren't doing Scrum. As a corollary I hope no one is trying to insist that you do a release that coincides with the Sprint schedule. That's not scrum either.
Scrum is based on principles developed in the Toyota way. There are two pillars in the Toyota way, continuous improvement and respect for people. I'm sorry it sounds like you not lived with either of those pillars. I hope you find a scrum master who understands and can encourage this type of development.
By the way, I am a scrum master myself and this is how I treat my teams. I choose to trust them every time. And I encourage them to make good healthy decisions for themselves.
Incidentally, if you criticize the data (such as asking "Where does this data show the effort that people who spent time mentoring/pairing but didn't do the actual 'commit'? Where does the data show the effort spent code reviewing?), you should know that it won't be received well. The emperor really does not want to hear that he's not wearing clothes.
I was reading The Practice of Cloud System Administration: Designing and Operating Large Distributed Systems, and I came across this quote:
Royce’s 1970 paper, which is credited with “inventing” the model, actually identifies it so Royce can criticize it and suggest improvements. He wrote it is “risky and invites failure” because “design iterations are never confined to the successive step.” What Royce suggests as an alternative is similar to what we now call Agile. Sadly, multiple generations of software developers have had to suffer through waterfall projects thanks to people who, we can only assume, didn’t read the entire paper (Pfeiffer 2012) [p. 175].
https://www.jjinux.com/2015/07/the-waterfall-model-was-straw...
> Royce’s 1970 paper, which is credited with “inventing” the model, actually identifies it so Royce can criticize it and suggest improvements.
That means people were doing waterfall then, just maybe not calling it so.
> Sadly, multiple generations of software developers have had to suffer through waterfall projects
That means even after it being given the name "waterfall", "multiple generations" kept using it.
This is making observations, coming up with a model that fits the observations, giving it a name, and arguing against it.
This is definitely not a strawman as GP or the author of the post you linked seem to think, which is why it's being downvoted (I didn't btw).
I also often think of how our scrum process makes me feel like I’m back in grade school doing little busywork projects like coloring a hand-outline turkey or whatever. I really kind of think that’s the point. It’s for people who never escaped the schoolchild mindset. No doubt it works wonderfully well for them. It doesn’t work very well for me.
people who have to do the actual work don’t.
you should pay attention to that
Because it brought a kind of order to the game. Story points worked. They became boring so the teams started to twist them.
I think Scrum loses its advantage when people get bored - like with any other "process".
We have a lot of control about what we pull in and the issues in out backlog, and if we need to designate prep work, we put it in as a spike.
The only time i really have work stress is when we have to many interrupts, but SCRUM has a process for buffering for that and I find that very effective for telling the story when that happens.
So it sounds like I am a SCRUM fan, and I am, but i would def be open to hear about other systems that teams use who have tried SCRUM and prefer their new solution.
Nowadays I’m an entrepreneur which isn’t stress free, but I feel like the bouts are more acute and chronically I feel quite liberated due to having control over everything.
I know this will vary by person. Some would dread having so many moving parts in their life, but I always found being bossed around to be the most draining part of work.
In most cases I've seen, it basically introduces an additional company-internal clock with tick-tocks for a custom frame of days and weeks.
Everyone acts like this is more consistent and somewhat abstracted from "real-world" time, but in reality it's just two other hands on the same clock, with pressure and tasks still increasing close to "real-world" clock-events (launch-dates, exhibitions, customer-events,...)
I wonder what the tech blog meta will shape up to be in a couple years.
It’s how style changes. Just like how websites influenced graphic design, AI influences writing.
It's almost inhumane; sprints are those 10-20 seconds you run in a 100m 200m dash. Marathon is how you run faster. So, forcing people to do repeated sprints is for me, bad for your health, without exaggerating.
They didn't. Execs were charmed by people who took a 2 day training class on scrum and told them it would streamline their development process and would save money. Since execs are incentivized by P&L, saving money gets them bigger bonuses. These execs typically have no idea if their dev team is good or not. I'm sure there are exceptions, but all the ones I've talked to seem pretty clueless; and they are the ones making major decisions.
>Why didn't they vote with their feet?
Since tech is a cargo cult; people who make these decisions have no idea what they're doing with dev, for the most part, they just ape other companies. The result is you can vote with your feet, but you'll just walk into another scrum environment.
Scrum works best when all your developers are mediocre and would stare at the ceiling all day if you didn't task them with something. It's probably not a coincidence that scrum came about when hiring cheap offshore labor was really building up steam.
Lets not be ridiculous
Then shortly after:
> Treat [developers] as respected peers, not replaceable cogs in a machine.
Yes, it’s hard to know understand the (oft-maligned) “Business Side” doesn’t bow and genuflect when they enter a room full of programmers.
Person 1: Scrum sucks at my job because X, Y, Z.
Person 2: That's not the ideal spherical cow! Sorry, it's not "real scrum".
A director of engineering flat-out told me that being self-organising wasn't part of our scrum because we couldn't guarantee that each team made the same decisions and we needed developers to be interchangeable between teams.
as such, it's more akin to something like litho therapy or astrology, that is what's stressing me out
What's the solution?
I've worked at ~three places that operated similar to this; "minimum viable scrum" is a good name, or even better, "emergent scrum" because it isn't a process that's designed, its the process that emerges when someone toggles the "agile/scrum" button in Jira, but no one really cares one way or the other. Its a good process.
I've worked in one environment that was hard scrum, had scrum masters, extremely strict. To be honest: I felt almost no stress, but the company also delivered very little. There was a lot of "we can't get to swapping the color on that button until Sprint 18 in three months, but we'll schedule it for then". Missing a sprint was life or death, so every estimate got padded like crazy. When you took vacation, it was common knowledge that you needed to leave halfway through a sprint and come back halfway through another, sprint planning would basically forget about you. That (public tech) company doesn't exist anymore, and it radicalized me against agile/scrum: The entropic end-state of perfectly executed agile/scrum is an extremely well-lubricated machine that actually does very little.
We use Kanban boards to get an overview and prioritize work. Apart from that devs mostly manage their own work.
We're a small shop though, perhaps that's why it works well.
We do not have anything like a SCRUM master.
We don't do stand-ups, we usually don't have a per-release target for features. For example, for the past three months I've had a target of October 1st for a feature, but no specific sub-deliverables for the realeases before that. This is typical.
We don't have a separate sprint retrospective meeting. We discuss such things during our weekly meeting, even between releases (ie we don't wait).
It doesn't feel like what I've been taught and have read about SCRUM. But sure I'll agree it's closer to SCRUM than to the waterfall method.
I work for a huge corporation. My team plans and commits to quarterly OKRs and has a team meeting once a week to check in on how folks are doing. There are no sprints and no 2-week deadlines. Once a month or so we update the progress scoring on the OKRs.
Increasingly, iterative models are used and those are much better. For some reason since it isn’t Scrum people still insist they do Waterfall even though they do nothing like it.
That's the TLDR and on the dot.
Process isn't the enemy. The various named and defined processes are just tools. It's all in how the tool is applied. And while this post wrongly blames a process, it does get one thing right:
> If a development team were to sit down and decide to deliver code every two weeks, based on a process of their own design—one that made sense to them and suited their circumstances—that would be one thing. [...] Autonomy—the ability to direct one’s own work—plays a significant role in how work is experienced.
The development team (which ideally includes design and product as equal members) should be deciding its own process collectively and with a high degree of autonomy. Scrum, Kanban, Scrumban, Waterfall, "no process", these are just the defined and tested tools we select from in deciding our processes. We can mix and match them, draw from them as needed, or throw them out and try something new.
But we as a development team should be deciding, together, what process to adopt in order to achieve the businesses goals with the resources and time as best we can without burning ourselves out.
---
I was a full stack IC for 10 years and an engineering manager for 5 years.
I've done more or less all the processes. I'm currently back to being an IC in an org where Product dictates exactly the sprintless "no-process" this post is advocating and it is every bit as stressful and bad as he's claiming sprints are.
The best team I've been on was one where we had full control of our process. We started with scrum-like month long sprints, of which the first week was planning week where we did deep dives on our stories, wrote them up and ended the week with the scrum planning ceremony and agile pointing. We used an "ideal day" as a point to give our estimates some level of concreteness, but largely stuck to our recorded velocity. And you know what? It worked! We got surprisingly good at estimating and, while we were never perfect, if we overran our sprints it often wasn't by much.
Planning week was definitely rough, and we eventually chose to ditch it in favor of two week sprints with planning stories worked into the sprint as needed. That worked really well too (and I think that's my preferred process).
But the point was, we choose these processes. We ran these processes. Our retros were vibrant and highly critical discussions where we asked ourselves every sprint what was and wasn't working and made changes.
When I became a manager, I carried this forward on my teams. We iterated through the two week sprints with planning SPIKES, to continuous flow kanban, and back to two week sprints with planning SPIKES. When I became a manager of managers each of the teams in my org choose its own process. One stuck with the scrum-link, one adopted kanban, and one (the smallest) decided to throw it all out and go with "no process". Each made their respective process work. Each had different challenges, because no process is perfect. Each continued to iterate on their respective processes. And I worked with the leads - the manager and staff engineer of each team - to form the cross team processes and communication to ensure that each of these autonomous teams could still collaborate.
Process is not the enemy. Process is just the structure of our collaboration.
It becomes bureaucracy only when someone else is dictating that structure and preventing us from structuring our collaborations in the ways that best work for us.
Working software over comprehensive documentation.
Customer collaboration over contract negotiation.
Responding to change over following a plan.
it's just another method of demanding results. Where there isn't anything to tell, you shouldn't be forced to do so. All this imbecility does is to create competition, and weed out the ones that don't comply.
I've worked in teams where we were forced to have something to report even when nothing was to report. This made the team create "things" to match their daily scrums, because the truth might get you fired..
Those that actually do work, have nothing to say in these scrums. It's a fact.
Intellectual work is never measured.
There is something fundamental here.
Competent programmers make it look like they slack off and what they do is easy.
The ones who create problems that in practice only they can fix and seem blocked all the time are the ones that seem productive in an agile environment.
I guess that is the reason standups evolve into some sort of status update, finger pointing and bragging contest.
This ten million times. It's about control, and it's about showing you that the only way to be considered to be doing your job, is if you abandon all dignity, and allow yourself to be treated as a child.
The adults (POs and managerial folk) are making your planning, your regime, you constantly report to them them what you are busy with, you summarize what you learned last week and what you'd be doing today, and you present to them your paintings for evaluation. It's so degrading and humiliating, but that's by design!
1. A continuously updated priority list. 2. A good team that work on tasks in strict priority order. 3. Automatic tests that stress tests the API of whatever you are developing. 4. No BS.
- It leads to burnout because engineers are incentivized to shorten their estimates as much as possible, so as to not look unproductive, only to eventually run into a roadblock, which is typical in any sort of engineering discipline. And maybe the managers made promises to other people based on these estimates, and that, even if you communicated the estimates weren't very accurate, they still relied on when they discussed things in their meetings, and now there's a whole lot of tension and stress for everyone.
- It pits the team against each other, because Bob wants to shine, which puts pressure on everyone else to shorten their estimates, or a tit for tat where Steve would then try to cast shadow on Bob and ask them why they estimated a ticket that Steve has better domain knowledge on, to be 3 days instead of 1 day, etc. In practice, companies work a lot better when everyone works together, not when colleagues try to pull the rug from under their own teammates. Or the workers secretly collude together to pad their estimates so that they have all this free time, at the expense of the company.
- It leads to managers micromanaging the team, and even if they're aware of the problem and try to avoid it, it'll still inevitably happen because the process and scrum are designed in such a way to lead to that sort of dynamic.
I think the industry can do a whole lot better. I have two alternative models, one that I definitely know works because I worked in that kind of environment, and the other one theoretically should work after tweaking it (I think):
1. The Polite Society Model (aka butts in seats)
- Open office
- Everyone gets assigned a task either by the PM or pulls something out of the backlog of a kanban board
- The manager knows that everyone on the team is working, since the manager can easily see that's the case since it's an open office. So if Bob is slower than Mary but faster than Lucy, and any nuance where any worker might be slower or faster on some task because of their background and individual variation, is just how it is, and is self-evident
- Once someone is done with a task, they report to the PM, and if all is well, they get assigned a new task
- No deadlines and no micromanagement necessary. Things get done when they get done. The PM might ask about a larger project that spans into more weeks or months, but this is polite society and an open office, so it's not going to be about grilling Bob on a task or anything like that, and more about prioritization. Ideally, the manager would have a developer/engineer background, and would split up a larger task into many smaller tasks, and would communicate their own estimate to other managers or investors for how long they think Bob would take to finish it, based on how he's making progress on the smaller tasks and his historical performance, making it so that there's no need to pressure Bob to give an estimate, or to micromanage Bob on progress
2. The Captain's Log (aka blinding for remote teams)
- Each developer adds their own private estimates to tickets in a kanban prioritization board. Estimates are always a range from best-case to worst-case, with a wider range communicating uncertainty. The PM can see these estimates from each dev, and prioritizes the queue periodically, once a week or two, on their own, since they're the ones that are ultimately concerned about what product features the team should work on, not the engineers. Bob might estimate a ticket more or less than Mary does, based on their own perceptions, their own productivity speed, domain knowledge, etc. Blinding also should make it clearer to the PM that there's a wide range of uncertainty in some tickets, if there's a wide range in estimates for it, which would be harder to do under scrum, where time needed would more likely get underestimated. Especially for longer tickets that can't fit in a sprint block. Also nobody knows which tickets they'll end up picking up since everyone just picks up from the top of the backlog and prioritization can theoretically change each week by the PM. Devs also should update their estimates periodically if it changed after they learned more about the problem, keeping a log of the older previous estimates that were made as well to get a better sense of the problem domain
- Each developer periodically privately logs their progress on tickets, blockers, setbacks, etc, like a captain's log, maybe once a week or two, or sooner if issues arise sooner. As soon as there's a blocker, developers need to reach out to whoever they need to for unblocking a ticket. Again, managers and PM can see the captain's log for each dev, and they don't need to "check in", which can feel like micromanagement in a lot of cases, since devs are regularly logging everything. If the log is signaling that a dev is getting bogged down or stuck with something, the manager can reach out and follow up on that, ask more about the situation, etc. Devs can only share a non-timestamped version of their logs to other devs that are working on similar or related tickets, so that the focus is more on challenges that were encountered, rather than the time it took to finish the ticket
- The team can still meet up periodically to informally chat about random stuff, for social cohesion, like a wrap up on friday where everyone asks about what they have planned for the weekend, or monday morning where everyone can ask what people did on the weekend, all non-work related
- Devs don't know other devs estimates, so devs are more focused on working together rather than some sort of pressure where they're pitted against each other when they should be working together. Bob might be the most productive person on the team, but he still needs to get along with everyone else, and Mary might have more domain knowledge and work better for a particular task than Bob, etc.
What they're talking about is a process that someone is calling Scrum, but is nothing of the sort.
A real Scrum process can be modified at any time to make it more workable/manageable/realistic. The Sprint Review is FOR modifying the process.
If Sprints seem to be never ending-stress, then you're self-selecting too much work for a Sprint. Yes, self-selecting. In real Scrum, everyone chooses what tasks they agree to get done in the next Sprint. You set your own pace, and it's meant to be sustainable and constant, unlike the pace in Waterfall work.
"Every aspect of a sprint is prescribed: its duration, its meetings, its tasks, and even the roles of its participants" -- yes, and prescribed by who? THE SPRINT TEAM! The people doing the work. You.
"Autonomy—the ability to direct one’s own work—plays a significant role in how work is experienced." -- the article stated this as an argument for NOT using Scrum, but that's exactly what Scrum is meant to provide you with.
"In Scrum, programmers are like those mice subjected to involuntary effort, forced to run on treadmills of our bosses' making" -- In Scrum, you don't have a boss. Your team has members, and everyone who's part of the team does real actual work in the Sprint. Yes, you have a Scrum Master, but their entire job isn't to track your hours, or force you to commit to something -- it's to run the Sprint meetings, solve your problems, and anything preventing you from getting the work you committed to for the Sprint, done by the end of the Sprint. That's it and that's all.
"Sprints Neglect Key Supporting Activities" - Really? That's weird, because the team working in the Sprint can specify what needs to be part of every task in the Sprint.
"There's no time is set aside for proper engineering prep work." -- Scrum is about constantly delivering value to the client. If you need to figure out the best way to do something, and can't manage to produce any working code while you do that (doubtful) then you can at least say you'll provide the client with a Report on your findings, and why you're going to proceed with Route A over Route B. And as I said before, if there's no provision for that, make one! or do it in Sprint Planning. If you're part of the Sprint Team, you're in control of your process, and if it's not working, it's your fault, and your responsibility to help fix it. Maybe if someone normally does 20 points of work per Sprint, but they need to plan a lot this Sprint, then if the Sprint Team is ok with them delivering only 10 points of client-facing working code, but also 10 points of valuable research, then that's ok! You can also do a lot of this planning (at least at a basic level) during Discovery with the Client, even if the Client is internal.
"There’s always a Waterfall-like, big-bang deadline quietly lurking in the background" -- You have been betrayed by all of the companies you've ever worked at who said they were doing Scrum, because they weren't. They were doing "sprint until you die", which isn't an actual process, but is how a lot of places work.
"The business side just can’t help itself" -- your Scrum Master needs to go to bat for you. The Business Side should only be told about features that have been completed, or are about to be completed, not about upcoming features except to say that "It's on our roadmap, but I can't tell you for when".
"With sprints, there are no breaks, little autonomy, and insufficient time to prepare." -- True (but the pace is self-managed to be sustainable), False (Scrum is all about autonomy), & False, as stated above.
"Let developers control both their craft and their process. Treat them as respected peers, not replaceable cogs in a machine." -- Did your Scrum team miss the memo about the people that comprise the team is a crucial aspect of the team? A Scrum team should be 100% self-contained, and be comprised of all the people it needs to be able to get the job done. This means from architecture, to UX/UI, to coding, and design." -- If you don't think the unique individuals on the team matter, you're dead wrong.
"Achieving these conditions will likely require grassroots efforts" -- yes, and that's how Scrum came about! It's literally solving what you're complaining about... except that companies have misused its name and implemented it so incorrectly that you now think it's the problem not the solution. How did this happen? Developers found out that Agile and Scrum were amazing. They were a much better way of working, that was sustainable, and fulfilling, and dare I say fun. They started quitting places that didn't do Agile or Scrum, and only applying to places that did. Shitty companies couldn't hire any good developers, so they started saying they "Do Agile". They started getting applications again. Only problem was, they already had a corporate infrastructure that didn't support Agile or Scrum, so you'd start noticing little things like "Hey, why is my Scrum Master asking me how many hours I've spent on a task instead of asking me what they can do to get barriers out of my way?" -- and this went on until the Agile and Scrum that companies professed to be practicing didn't resemble actual Scrum in the least. It was a bait and switch.
Scrum is a process designed to help you continuously improve your own process, while always delivering value to the Customer along the way. That's it. Dead simple.
Here's Scrum in a Nutshell:
Sprint Planning: Make sure everything in the Product Backlog has estimations attached. If not, estimate them now. Make sure you know your own personal velocity. Then each person answers: What work can each of us realistically commit to have done, for sure, by the end of this Sprint?
Daily Standup: (Each person answers) What did you finish since the last standup? What will you finish before the next one? Is there anything slowing you down?
Sprint Retrospective: (Present to Client) We finished all of the work for the Sprint. We will now demo it for you. [demo it] How do you like it? Any feedback? Do you like the list of tasks we have scheduled for the next Sprint, or would you like to reprioritize it? Thanks, see you at the next Sprint Retrospective meeting.
Sprint Review: (Team Meeting) What do you think went well? What do you think could have gone better? How do we want to change our process to reflect these?
- Make it clear that the name "sprint" is a bad one. This is marathon. Encourage maintaining a steady pace and do not become a party to burn-out.
- Use Agile pointing methodology by the book.
- Standups are for communicating wins and blockers; your overall general status is not useful to the rest of the team and makes the standup go long. Project chit-chat, problem-solving, and talking about wins, is for afterwords or completely different meetings.
- Defend the team from management's attempt to deconstruct points into hours, days, or any other more conventional metric; Agile exists to neuter these anti-patterns, and the points exist only to figure out what gets done in a "sprint" interval. Offer velocity tracking and focus on results instead.
- Defend the plan and the team from all stakeholder asks, and make it clear that adding to an existing plan also means taking other tasks away.
- Carefully triage emergencies, bugs, into the plan with stakeholder consent and involvement.
- In fact, everything for Scrum is just triage, including features. Mark everything with a relative priority, even the normal things.
- Celebrate every single last win, no matter how small. There are no victory ceremonies in the standard Agile Scrum playbook; this is on project leadership to address and absolutely must be done without fail.
If done well, the project says on a relatively even keel for the duration. Using Agile for evil, by instilling a false sense of urgency every two weeks, will burn your team out faster than any Waterfall crunch ever could.
Here's where people get this all screwed up: Agile methodology requires constant communication between the team and stakeholders, leaving the PM/Lead to play goalie for the project's run. That leader must be comfortable saying "no" to anyone/everyone, manage stakeholder expectations at regular intervals, and must have a keen sense of how to break down a project's deliverables into achievable increments. In short: this person must be both technically and socially adept.
If that doesn't sound like your lead or organization, Waterfall may be a better move. It pushes a lot of this communication and negotiation to the planning phase, before any engineering work is done. In the case of contracting, it also escalates project change to a legal process, which can blunt/halt the influence of meddlesome forces. It's also possible to avoid big crunches and burnout, if (and only if) your project management has a clue and is dogged about milestone due dates. Overall, it pushes the bigger social aspects to a preparatory phase which can be executed by different personnel than the team that implements the product.
'Marathon' is also as bad. It implies running fast to the point of almost puking over an extended period of time for the glory of it.
How about 'cycle', or 'trip' if we have to use distance traveled methaphors?
Unlike most people here, I have read the Scrum Guide https://scrumguides.org/scrum-guide.html and I actually worked in a team that did Scrum almost by the textbook. And it was a great experience! But then higher management decided that the entire company needs to switch to "Scrum", so we were told to stop doing what we did, and switch to the corporate version of "Scrum"... which was exactly the kind of experience most of you are complaining about. (Then, gradually, the disappointed developers quit.)
The sad truth is that managers do what managers want to do. They may be happy to adopt a new buzzword, but they will keep doing the same old thing. Anyone who says "agile is great but scrum sucks", please realize that it's merely because managers decided that "scrum" will be their favorite buzzword. If tomorrow they decide that "agile" is their favorite buzzword, soon HN will be full of people saying "agile sucks". You should be happy that "agile" is not a popular buzzword, because it means you still have something to dream about.
In other words, it is not the fault of the Scrum process being somehow incorrectly designed. It is the fact that the design does not matter in practice, because almost no one is going to follow it anyway! It's the same thing as with ISO 9001 -- most companies have the certificate, but when you actually read the standard, you will find out that it does not resemble what actually happens in your company at all. You can't fight against people who decide to use the name of your idea, but ignore the content; which is the standard thing that happens in companies.
If I was a manager, I would probably be happy when people say "Scrum sucks", because it means they are looking in a wrong direction. It's the way how companies are managed that sucks. Scrum or no scrum; agile or no agile; ISO or no ISO; the buzzword or a different buzzword... it's still the same thing, we are just pretending that it is something else than it was yesterday.
Back to the article:
> There is no time to breathe, no time to collect yourself.
First, let me ask you: who decides how much work you should do in a sprint? Because if that person is you, they you only have yourself to blame if as a result you have no time to breathe, and you keep making the same mistake over and over again. Why don't you discuss this at the retrospective?
Ah, let me guess. It's the management who decides how much you should do, and when are the deadlines. But they generously let you choose whether you do A in the first sprint and B in the second one, or the other way round. Or they let you do the cute game of poker planning or whatever, and then say: anyway, you must have all of this ready by the end of the month.
Also, let me guess: you probably have no retrospective, because those are just a waste of time. No one is going to listen to your feedback anyway, so what's the point?
> If a development team were to sit down and decide to deliver code every two weeks, based on a process of their own design
Okay, let me stop you right in the middle of the sentence: it's not supposed to be two weeks! Two weeks are for beginners; for an experienced team, three weeks are generally recommended, but anyway that is a thing that the team should decide during the retrospective! Which you probably don't have, because no one is going to let you decide anything about the way you work.
This may seem like an unimportant detail, but it's a red flag. If the management tells you it has to be two weeks no matter what, you don't really need more evidence that their "Scrum" has very little in common with the Scrum according to the textbook.
> Every aspect of a sprint is prescribed: its duration, its meetings, its tasks, and even the roles of its participants.
Yes. Specifically, the meetings are prescribed to be short. And the managers... wait, there are actually no managers in Scrum. And no, it's not because they were renamed to "Scrum masters" and "Product owners" and whatever. Those are completely different roles. The product owner should actually be someone from the customer's company. And the Scrum master is not supposed to be your boss.
So, yeah. Every aspect is prescribed... and then ignored regardless.
> This happens because no time is set aside for proper engineering prep work. There's far more to a task than simply typing out a solution.
Exactly. So why don't you put the prep work as a task in your sprint?
Ah, let me guess: your manager said no. So much for self-organizing.
> The only remedy is to restore autonomy and professionalism to software development.
Ah yes. If only there was some system that would say "no more managers; the developers decide for themselves how long the tasks are going to take; the meetings should be 5 minutes at most; and every few weeks the developers will reflect on whether they are happy with the rules, and will adjust them if needed". If only.
I am sure your manager would allow you to do so. As opposed to e.g. using the name of your system as a buzzword, and saying "yes, we will do it... but we will do it my way: the managers will stay, you will be told what to do and how long should it take, the meetings will remain long, and the company is not really interested in your feedback. But we really like the name you invented for your system, so from now on our company will be using it officially. If someone later complains on Hacker News, we will tell them it was all your idea."
* Some of the article and commentary here read to me like Scrum is being equated with bad management, or a bad relationship with management. If the source of stress boils down to unrealistic deadlines and high workloads, then that problem will persist with a kanban process, or extreme programming, or "yolo free for all".
* A relationship is a two-way street. Yes its certainly possible that your manager is a dickhead, or incompetent, or both - but it is also possible that they don't know how unrealistic their expectations are because you have failed to PUSH BACK properly. A healthy relationship includes saying no, and explaining problems - that is part of a developers job.
* So many developers (my younger self included) WILDLY overestimate their ability to communicate effectively with non-tech people. The idea that you are going to go from having a bad management relationship, to talking to the business directly is... lets say "misguided". I'm still pretty bad at it, but at least I know that I'm lacking here - I'm very thankful for the people who are well versed in stakeholder management (which really is a skill).