However, I find that the gaming experience peaked with Unreal Tournament. Its been about appearance over substance since (apart from tribes 2).
Stop whinging about the tech and make something fun again!
However, I find that the gaming experience peaked with Unreal Tournament. Its been about appearance over substance since (apart from tribes 2).
Stop whinging about the tech and make something fun again!
I don't :(
Actually I was a little disappointed by all the upselling when they made it free to play on Steam.
UT was "buy CD for 20 quid" and then waste 4 years of my life (and many vodka and dominos soaked attendances as Multiplay i-series events in the UK).
TF2 is a weird one. I think it's undoubtedly a 10/10 game, but all the evolution since release has made the experience a bit "bloated", to use a normal software term. It's almost as if the game has had too much support for its own good.
This feedback loop has evolved what was once billed as a "class-based team action game" to, and I quote Valve's official PR, "America's favorite war-themed hat simulator." I'm not kidding.
Sure, there's some cultural stuff that you'll have to get used to (and will become apparent) as you play more, but it's not nearly as much of a commitment as, say, WoW. A newbie (to the game, not to FPSes) can pick it up and play immediately at a fairly decent level. At the same time, there's a rich culture and stories and little things you can discover, if you care enough to spend the time finding them. If not, you can just blow some stuff up and go about your day.
Also, it had the hoverboard, which made VCTF so much more fun. It didn't reintroduce the Ripper, though.
Plus, I'm developing something (long-awaited) for UT99 called NewNet (similar to Lotus's UT2004 UTComp mod) that eliminates all movement lag and simulates zero ping server-side. And at some point I'd love to create something similar to QuakeLive (Quake via the browser, with tons of stats tracking and stuff) for UT99.
For a 13 year old game, it's still more fun than most games out there if you ignore the trolls.
Thanks for keeping it going :)
* Quake was released June 1996
* Quake II was released November 1997
* Unreal was released May 1998
So, the Quake "at that time" is Quake II. Just to clarify :)
"Make something fun" needs no clarification, though. That one needs agreement ;)