Why not just stream the gameplay through big mainframes like Nvidia GaForce Now and the likes?
Why not just stream the gameplay through big mainframes like Nvidia GaForce Now and the likes?
Ad for owning games, if you buy the game on disc, you can sell it, if you download it, you cant, that's on you.
There are situations where streaming has lower latency than local console.
https://www.eurogamer.net/digitalfoundry-2022-geforce-now-rt...
Plug-and-play entertainment. I thought this was kind of well known at this point?
> You don´t really own the games anyway; as in being able to hand them over to a friend or sell them on a second market.
Isn't the same for most PC players who purchase games via Steam and Epic Store? You don't "own" those either. Most consoles at least has optional discs you could gift/sell on second hand market.
> Why not just stream the gameplay through big mainframes like Nvidia GaForce Now and the likes?
Not everyone lives in places where there is 10ms latency to the closest data center. Streaming only works OK when bandwidth is high and latency is low, which is probably less common than you think.
In this sense streaming games services are more plug and play, given what you say that you live in an area with good connectivity.
You don't need 10ms anything below 40 is good. I get 20ms being 500km from datacenter.