Sony shutting down Concord, refunds after 2 week launch. 8 year dev, 25k sales
arstechnica.com
arstechnica.com
Then, each have their own $10ish Battlepass, and you need to grind to get to the end of it. Aside from a new map or character, these are the bulk of 'new stuff' that gets added.
Gaming as a Service doesn't scale well on most people who can afford to whale out, once they've already found their slot machine.
For me, the peak in terms of time investment are around Q3A and Unreal Tournament. So it's been a long while since I played regularly. What's funny is I want to play, it just gets frustrating when your hands/fingers just don't respond right.
It will be cool if GPUs can maybe double/triple current performance on the high end and that reaches mid-tier. The opportunity for really immersive environments. That said, we need more compelling gameplay and too many studios seem trapped in the exercise of trying to extract maximum value over a compelling story. I think some of the politics in games holds them back as well. Of course, I'm no longer the audience for reasons in my prior post.
This whole discussion, btw [0]
I stick to things that I can easily pick up or put down.
If it's only one of many games you play idk. Depends on how your wife and kids feel about it I guess, none of my business.
LOL... I am pretty much the same as you. Except I try, at a minimum, to get a few games per day in Rocket League. :-D
I find some time nights and weekends.
I've dropped maybe $500 on Valorant, but it takes too much mental energy for me to enjoy casually playing it anymore. I also don't want to rely on getting a full squad in order to have a good time.
Adult will still have time to watch netflix, youtube or tiktok, read books, engagement bait on twitter etc.
What these games are competing against is not "free time" but any block of 15min that would go to another activity.
Given the number of people binge watching Netflix, it's a decent marketing segment.
All can greatly filter your audience vs doom scrolling.
That's where other live services will try hard enough to be at least on the Switch, or even better, work on mobile.
But players who want to do that are already invested in other games. They're not going to split out time to play this new one unless it's amazing. This thing was $40 and not well regarded. No one is really surprised at this result.
I was just pointing that the amount of time isn't the real issue, it's the competition for that time. Of course, the tighter that time is the tougher the competition will be, and the better a singular live service game needs to be.
Also, back when I played Valorant, a regular match could be anywhere from 20 to 40 minutes long. Add up queue times, waiting for people to group up (because there's usually one more person who's almost online, etc), and waiting for the potato-pc users to load in, it could easily turn into 3 hours for 2 to 3 matches.
These days, I'd rather watch a movie, and be in a different chair than the one I'd spent my working day in.
Singleplayer games or Netflix you can just pause.
If you've ever played a dead/dying competitive game as a newcomer you will know the problem this creates: since the people that stay around are either new or very dedicated players, the skill gap becomes gigantic, which turns of most new players.
if your game wins the Life-Service race, you draw other players in. If your game dies the very same structure that keep players around will prevent new players from joining.
I'm way more into gaming than a lot of people and the first I heard of it was headlines about the launch being so unsuccessful.
the primary lure of overwatch always was the characters
they were bright, colourful and attractive, almost magnetic in terms of drawing you in
and they had something for everyone, and once you were in the gameplay kept you there
meanwhile the characters in this game just look off
You had a giant mech, could shoot like crazy and just cause total chaos. Different maps, and fun game modes.
Until toxicity hit and the Blizzard blizzard.
Maps were big and with a good team, it was a blast. Nothing else filled my void of Q3, now an dead genre.
Deadlock is okay, but I'm not a MOBA person.
My guess is that the show is their Hail Mary. They are sending out refunds now given the absolutely calamitous release, and are banking that the episode in December will drum up enough interest that if they release it as a free to play game at the same time they might have a better shot at getting some kind of player base.
More info from LMG: https://youtu.be/7GzzatlUNtE
Sounds like something Sony would do.
Surprised the math makes sense. Obviously this is a financial rounding error. Yet they're ok with me as random receiving around 3x negative messaging this week?
Maybe the secret is association? Till this post concord and sony was not linked in my mind
Does "releasing it", allow them to write-off the 8-year investment as a loss (but if unreleased, they can't recognize the gain/loss)?
Just wondering if that's what's going on.
Wanting to play as conventionally attractive/cool characters is not some sort of political stance. It's perfectly normal and unpolitical.
The act of saying the above out loud has become political in a few English-speaking places. However for the most part people just like to pretend it's been turned into a taboo subject.
Generally, there isn't a taboo political topic here at all. The few outliers on either far end of the spectrum are easy to ignore.
- bland character design
- already saturated competitors space (Overwatch and dozen of OW clones)
- very recent controversy of Helldivers game requiring a Sony account
- social justice politics
So it's mostly politics, but I really don't believe Overwatch clone could be successful, unless it tries to do something very unique. Concord had nothing. Their main hook was 'nextgen graphics' and a movie-like trailer. And as we can see, good graphics isn't enough to sell a game.
Looking forward to trying Deadlock. I hope something pans out in this area.
Fortunatelly we have free market.
It really tells you that buyers of games do not really care about stuff journalist talk about. It really has rather little affect on their purchasing decisions. And that is really what should matter when you are trying to sell something.
It's a case of the "go woke go broke" crowd taking themselves more important than they really are.
Who in his right mind would follow the 8 year development of just another generic Overwatch clone and remember anything the devs or some marketing dude said during that time?
Right nobody.
Gamers don't really care about any of that.
They lock onto Steam, see the store, which says: "Here is another generic Hero Shooter which looks like all the others, its completely unoriginal has no strong IP and no new gameplay. But it costs 40 bucks and is mostly Ok".
The gamer goes "jeah whatever, my library is long enough already" and plays something else.
>They lock onto Steam
and see hundreds of steam discussion and review criticising the thing you claim nobody cares about.
They really did reach the modern audience
I liked that acronym: yet another live service…
yet another live service failure
Failed, Another Live ServicE... FALSE