1. By porting the frontend to SwiftUi, they’re actually making it more native for all Apple platforms. He hints at it, but this is a great first step to having Godot native on visionOS where they can iterate on their games natively in device.
2. A lot of creators (not necessarily developers) have switched to the iPad as a primary creation device. Perhaps not a majority by any means, but a sizeable amount.
Concept artists are on iPad. Recently the character designer for Blue Eye Samurai did most of their work in Procreate.
3D sculptors are picking it up as well with Nomad sculpt and I think the soon to be released ZBrush for iPad (September 10th apparently).
So if you’re on the more visual side of things, and you’ve already got your workflow on iPad, this lets you continue that workflow.