Radiance Cascades: A Novel High-Res Sol. For Multidim Non-LTE Radiative Transfer
arxiv.org
arxiv.org
This paper uses it in the context of astrophysics, but it has a good up-to-date explanation of the algorithm in general, not limited to astrophysics.
However, a quick search shows that this technique is already popular on the Internet. There are some GitHub repositories you can find.
But I especially like the videos by Mytino [1]. Has anyone seen any 3D versions yet?
There are implementations in game maker (https://github.com/Yaazarai/GMShaders-Radiance-Cascades), Godot (https://github.com/Sohojoe/radiance-cascades-godot), bevy (https://github.com/kornelski/bevy_flatland_radiance_cascades), webgpu (https://tmpvar.com/poc/radiance-cascades), and webgl- along with implementations in proprietary engines.
https://twitter.com/mxacop/status/1822851339635867878?s=46&t...
And a few others are working on their own and have been sharing progress in the discord dedicated to the technique.