A ban on rendering multiplayer games unplayable has a chance to become law
pcgamer.com
pcgamer.com
> Understanding that developers and publishers can't support games forever, the initiative would expect "the publisher to provide resources for the said videogame once they discontinue it while leaving it in a reasonably functional (playable) state." That means giving players the tools to host the game on their own servers, for example, and removing the requirement for games to connect to the publisher's (defunct) servers in order to be played. This is what the developer behind Knockout City did when it pulled the plug on the game's official servers.
- If the law says it only applies to games which are purchased for an up-front cost, then make the game free-to-play but with microtransactions
- Include a single-player campaign, which will remain playable even when the multiplayer or game-as-a-service part of the game goes offline
- Just don't allow EU players to buy or play the game
If this were to become law, I expect that it would result in many more games with offline solo play, rather than resulting in more games where the tools to host your own server are provided. That's still probably a victory for players, though.
What happens now is publishers sell games like products - for a single time fee and they don’t let you know when you will stop being able to play the game up front. Then some day they shut down the server and nobody ever can play the game again. Imagine Amazon deleting books you bought from your kindle account. That’s what’s happening now.