The Atari 7800
goto10retro.com
goto10retro.com
Those controllers though—terrible durability.
But wait, there's more. Display Lists are grouped into Display List Lists which are <= 16 lines high, so any moving object higher than 1 pixel is going to need multiple copies.
And if you don't want garbage above and below your sprite, you're going to have to learn about "DMA holes" and arrange your bitmaps carefully in memory space. I didn't mention that some of these structures need to live in 7800's static RAM area, did I?
It's kind of amazing that programmers of the era hacked out a dozen high-quality arcade games. Today things like 7800basic exist to ease the pain. And it's a shame the sound quality wasn't upgraded, C64's SID had set the bar higher by then.
As a 32-year-old who cut my teeth on a hand-me-down NES, it's been interesting to look back and see just how much more primitive its competition was. Even the games that were released on both platforms (Xevious comes to mind) were much better-looking and easier to play on the NES.
The 7800 was another mistake along these lines, with better graphics but worse sounds than the 5200 or 8-bit.
We had a 400 before that, and that one was ... less sweet.
I was too young at the time to appreciate the greater computing ecosystem, but today, I find it fascinating. Growing up, we too had a 400 and then 800, and that’s where I first started. And now you can find YouTube videos building a computer from scratch using the same chips.
It's not an exaggeration to say that one third of the ads in contemporary Atari magazines is for some sort of keyboard replacement for the 400.