I imagine a game like that could get so convincing in its details and immersiveness that one could forget they're playing a game.
I imagine a game like that could get so convincing in its details and immersiveness that one could forget they're playing a game.
What makes you think a mechanical "predict next frame based on existing games" will be any good?
We could build a 'game' which would learn and adapt to precisely the chemistry that makes someone tick and then provide them a map to find the state in which their brain releases their desired state.
Then if the game has a directive - it should be pointed to work as a training tool to allow the user to determine how to release these chemicals themselves at will. Resulting in a player-base which no longer requires anything external for accessing their own desired states.
Not to mention this childish nonsense about "forget they're playing a game," as if every game needs to be lifelike VR and there's no room for stylization or imagination. I am worried for the future that people think they want these things.
Compare it to music gen algo's that can now produce music that is 100% indiscernible from generic crappy music. Which is insane given that 5 years ago it could maybe create the sound of something that maybe someone would describe as "sort of guitar-like". At this rate of progress it's probably not going to be long before AI is making better music than humans. And it's infinitely available too.