Fun fact: Second Life, the virtual world, has an in-world scripting language called LSL, and it gets compiled to bytecode that gets run on a virtual machine. Initially, it got compiled to bytecode that ran on an in-house virtual machine, but in 2008, they switched over to compiling LSL to Mono bytecode to run on the Mono virtual machine. I wonder if that's still how it works. (I haven't been involved with SL for a long time.)