The game description could clarify what the "target" is.
The game description could clarify what the "target" is.
I'm conflicted about keypress count because I really want the focus to be about speed. VimGolf does a great job of covering those types of puzzles/scenarios. The differentiator here is speed. I'm hoping that I'll be able to do some sort of data analysis on key strokes. An interesting finding might be that www is faster than f<a character>.
One of my hypothesis was that searching with 'f' and 'F' is not as efficient as simply navigating with more commong motions like w, e, h, j etc. I've already been proved wrong, Although, I should phrase it like "many top performers use 'f' and 'F'." Which would suggest that they might be fast, or using them isn't too much of a detriment
F and f are fast (ditto T and t) because , and ; are faster.
It's going to be a challenge to protect the leaderboard against fake scores. There weren't a whole lot of them before, but it's starting to increase as the site grows.
That may not equate to raw speed, but it does equate to pleasantness of use vis-à-vis other text editors, which matters a lot to the typing experience.
I'm actually not 100% sure if I can achieve that with dynamo db and my current data structure though. It has a great free tier, but the query language and limitations are very foreign to me.
If I wanted to sort by timeTaken, I had to set it to be one of the two keys. This also has the unfortunate consequence of blocking duplicate times.
It might just be my implementation that is strange, or the dynamo is significantly less featureful than an SQL server.
The donate feature has a goal now to replace dynamo db with a sql db because it will make development and maintenance easier.