Working on my game Sandustry, a mining and automation sandbox with pixel-based physics (think Noita meets Factorio).
I released the first playtest of the alpha a few days ago, which you can try directly in your browser:
I released the first playtest of the alpha a few days ago, which you can try directly in your browser:
When going underground it starts raycasting shadows, which is heavier on the GPU, but the difference shouldn't be that big.