In a pedantic sense, the mmap call is already blocking, because any system call takes longer than e.g. stuffing an sqe onto a queue and then making 0 syscalls, and it could take a variable amount of time depending on factors beyond that one process's control. I don't think anyone actually needs to offload their non-MAP_POPULATE mmaps to a separate thread or whatever though.
Hence, my investigation to try to make the "obvious" conclusion obvious to more people.
(Author here)
When the bytes being read are already in the cache. Hence the later part of the article where the author shows that reading mapped memory can be significantly faster.
If you consider all memory reads to be "blocking", then everything must be "blocking". The executable code must, after all, be read by the processor. In an extreme case, the entire executable could be paged out to disk! This interpretation is not what most people mean by "blocking."
I never rely on synchronous IO being non-blocking when writing regular code (ie not embedded). As such reading from cache (non-blocking) vs disk (blocking) doesn't matter that much, as such. It's synchronous and that's all I need to reason about how it behaves.
If I need it to be non-blocking, ie playing audio from a file, then I need to ensure it via other means (pre-loading buffer in a background thread, etc etc).
edit: And if I really need it not to block, the buffer needs to reside in the non-paged pool. Otherwise it can get swapped to disk.
This hints at a way to make it work, but would need the compiler (or explicit syntax) to make it clear you want to be able to switch to another task when the page fault triggers the disk read, and return to a blocking access that resolves the read from memory after the IO part is concluded.
It could look like a memory read but would include a preparation step.
You could say that any non-register memory access "blocks" but I feel that's needlessly confusing. Normal async code doesn't "block" in any relevant sense when it accesses the heap.
As such a regular memory read is blocking, in that control will not switch while you're doing the read (ie your not doing anything else while it's copying). This is unlike issuing an async read, which is exactly a point where control can switch.
edit: As an example, consider synchronous memory copy vs asynchronous DMA-based memory copy. From the point of view of your thread, the synchronous copying blocks, while with the DMA-based copying the thread can do other stuff while the copying progresses.
So, in the context of async code, there's no difference from the application perspective between reading mmap'ed data and reading "regular" data (ie memory from the regular paged pool), as both could incur blocking IO.
If you're lucky and the mmap'ed data is in the system cache, then reading that data will not block and is fast. If you're unlucky and your process has been swapped out, then doing a regular memory read will block and is slow.
It's all fuzzy and my understanding is that what one use-case considers being blocked for too long might be fine for another. For instance, a web server trying to juggle many requests might use async/await for performance and find 0.1ms of blocking too much, vs. a local app that uses async/await for its programming model might be fine with 10ms of "blocking"!
https://tokio.rs/blog/2020-04-preemption#a-note-on-blocking discusses this in more detail.