China's 'Wukong' Hit Sells 10M Copies in Three Days
bloomberg.com
bloomberg.com
However I do get to read your comment and I suspect that what you write is quite complicated and involved.
Would you mind defining G_U_A_I and C_N lipstick effect. Feel free to use convoluted terminology.
"lipstick effect". I understand your explanation but the phrase is still unclear. If I had to guess: lipstick is a Western affectation and so are computer games. All nations have sayings that range from mildly unpleasant to outright racism and inflammatory. The lipstick effect sounds like "mildly offensive".
I wish you all the best and I hope this translates correctly 8)
Is it because of the back story of it being based on a Chinese mythical book and that it rings a bell with this billion person sized market?
So far, only looking at the trailer, I did not see anything particularly special that would differentiate it from other recent AAA games.
Todd McFarlane likes to say that all you need to do to make a hit is to take what's already out there and make it 10% sexier. That's exactly what they did.
Nothing wrong with it. Combat styles in gaming are inherently derivative.
Have that book be arguably the most popular of the four. (Debatable with 3 Kingdoms)
The story is told to children since they're young.
During a time where the story was adapted into plenty of derivatives like Dragon Ball, one TV show stood out. Every single Chinese, and Southeast Asian kid has watched it growing up. It was THE weekend TV to wait for. The theme songs are extremely catchy. The TV show is put on reruns every once in a while. Entire nations have watched it.
Then China, who arguably never had a AAA game title this widely marketed before, writes a sequel loosely based on the original novel and lined the game full of homages and music remixes from the TV show.
Western audiences can review however they want, any person who can hear this song in their head "dun dun dudun dun dun dududuuuun pewpewpew pewpewpew" is going to love it even if it's only mildly playable, let alone being actually fun to play.
And have you seen the animations?
If power rangers were a centuries old story, with statues, temples and mythos around them, and it's the first ever AAA game from the US to be published. The moment you hear "Go Go Power Rangers" you're buying the game.
There are so many versions of the monkey king that I lose track. Like the one that was reincarnated in the modern world as a handsome brother for some reason (late 90s?), then there was a movie with Jackie Chan and Jet Li in it 15 years ago. It made 53 million in the USA at least, which was more than it made in the mainland.
Jinyong Heroes, Calamity of Heaven and Earth, Heroes of the Celestial Sword were all popular CRPGs within China on the level of Final Fantasy, but were merely cult classics outside the country. None of them were homages, and didn't have this ethnic level of cultural influence.
It also has beloved and well known characters who have featured in all kinds of Chinese stories and media for centuries: e.g. Erlang (no relation to the programming language), who is prominently in the opening cutscene, and is often found in stories accompanied by Nezha (who is so popular that generations of Chinese kids grew up hearing this[0] song and watching that show).
And this is by no means just a Chinese phenomenon. This story, Journey to the West, is a cultural keystone in all of Asia: Dragonball is very much based on Journey to the West[1], and "Son Goku" is just the Japanese pronunciation of the name "Sun Wukong", who is the monkey protagonist of this game. The two share many of their powers and characteristics, including flying around on a magic cloud and becoming powerful enough to challenge literal gods.
Finally, this is perhaps the first "postmodern" retelling of this extremely popular story. The game is called "black myth" because it is clearly darker and more serious than previous retellings of this story. For someone who knows this story well (i.e. basically anyone who grew up in Asia), it is a fresh version of an old classic. In this sense, this game is the equivalent of what The Witcher was for (mainly Eastern) Europeans; it takes legends, stories, superstitions you grew up hearing about (e.g. vampires, werewolves, etc) and breathes new life into them.
[0] https://m.youtube.com/watch?v=TG_KTrCetcM
[1] even down to having a cowardly pigman companion, Bajie, who is also in this game.
It has absolutely crazy gorgeous graphics, games at this level do not come out often at all.
It is tied into an extremely popular mythology, and one that western audiences are warming up to.
It implements the popular "soulslike" genre, which is massively popular with hardcore gamers.
It is VERY rare that a new franchise, from a new company, in a niche genre is released with this level of graphical fidelity and polish. Everything EA and Ubisoft and Sony produce these days, who are mostly responsible for the high-fidelity games made recently, is copy-paste open world collect-a-thon bullshit for a casual audience.
This game is well designed, has good word of mouth, and is cool! And yes: people in SEA are interested because it is an implementation of one of THEIR popular stories, as opposed to another Tolkien rehash.
And it is super cool! Kung fu is cool!
This mythological story not only features vivid characters and a grand setting, but also contains subtle metaphors about life philosophy that continue to be interpreted to this day.
(I'm not saying there aren't any good AAA games recently, just that they're less common now, and Wukong is one of them)
AAA games are expensive, multi-year projects. Completing such an endeavor requires a ton of faith and persistant backing that cannot be taken for granted in a developing country. The success of this game fills me with hope.
This is definitely not one of them, though. Journey to the West is the opposite of obscure. Dragon Ball, one of the most popular franchises ever is overtly inspired by it and even freaking lego made a show about it. If you’re going to make an action game about an eastern myth, this is the safest, most obvious choice you can make.
The translation thing was especially egregious. It was clearly a machine translation, but they denied that it was, despite there being huge flaws in it. My take is that they purposely used an inaccurate translation to manufacture a narrative that matched what they wanted.
> The game review websites all got taken over by “journalists” who really are there to use their position for personal political agendas.
I feel like I'm not living on the same planet as anyone who would straight facedly make such bold, completely unnuanced, in my opinion absurd statements. I cannot stress enough how badly folks should avoid following these dark paths, reducing the whole world around you to a single dark angry point of bitterness, conspiratorial thinking that the whole universe has been bent against good.
Look, I love gnosticism as an idea, that the archons create prisons around us and only gnosis can help us break the spheres of control around us, but this, to me, is putting your mind in a cage of thought and thinking where you are desperate to believe in vast alignment of the universe against you.
Don't do this shit to yourself, don't do it to others.
What score did they give it? Because I just checked and they seem to have awarded it an 8 out of 10. I don't follow game reviews, but surely review inflation hasn't gotten so bad that people are on some sort of anti-"woke" bent over an 8 out of 10?
I figured "well maybe they changed it after publication, those sneaky skags", so looked at the ol' Wayback Machine capture for Aug 16th, four days before launch, when the review embargo lifted: https://web.archive.org/web/20240816141422/https://www.ign.c...
8/10 there too- "Despite some frustrating technical issues, Black Myth: Wukong is a great action game with fantastic combat, exciting bosses, tantalizing secrets, and a beautiful world.". Really a horrible thing these journalists have done, ripping into the game like that.
Now, I did also find a report from IGN about 6 months ago that some people claim used "mistranslated quotes". But I don't speak Chinese, and the people online who I've found yelling at IGN about this appear to have used ChatGPT or Google Translate to translate things themselves! So- do you speak Chinese? If not, how do you know the claims of "mistranslation" are correct (again, for a thing that is not a review)?
It’s a PRC game. But they limit the number of hours people can play games.
Hence why we are talking about this: the sales are happening on global Steam. Not the China-government-approved games version called Steam China.
There is no 'huge backlash' from anyone other than the ghouls trying to make 'DEI' the next nonsense culture war strawman.
Your denial feels out of place, since this has been a major topic in gaming for the last week.
https://www.thegamer.com/black-myth-wukong-game-science-sexi...
https://www.gamepressure.com/newsroom/black-myth-wukong-devs...
https://www.gamedeveloper.com/business/black-myth-wukong-dev...
https://www.rollingstone.com/culture/rs-gaming/black-myth-wu...