>We definitely can’t open source Unreal Engine 2 or 3, because of dependencies on a large number of external closed-source middleware packages with complex licensing requirements.
>Open sourcing Unreal Engine 1 might be possible, but getting the source and dependencies into a releasable state would take a lot of cleanup effort that we just haven’t been able to find time for. I hope we can do it someday. [0]
[0] https://forums.unrealengine.com/t/unreal-engine-1/14084/6
then I see that comment made almost 10 years ago. I feel a lot of that goodwill went out the door once Fortnite became a cash cow.
Plot: https://imgur.com/a/fortnite-killed-unreal-engine-developmen...
From: https://forums.unrealengine.com/u/Tim_Sweeney/activity
Where's an Epic Arcade bundle of their 2D masterpieces like OMF2097 and Epic Pinball and Solar Winds? Why isn't Jazz Jackrabbit appearing in half a dozen mascot-themed Super Smash Bros ripoff?
Compare vs Capcom's remakes of all their classic Resident Evil games (Unreal 1 and 2 could get this treatment) and rebundles of all their arcade fighters and beat-em-ups. Or Id's annual rebundling of Quake 1-3 for new generations.
And it's not just big companies like Capcom doing that. How many times has little Croteam re-released Serious Sam 1st and 2nd encounters?
Meanwhile can you even buy UT2004 anywhere anymore?
I'm a sucker for software rendering and unreal engine 1 has even more advanced features in that department compared to the original Quake (1 and 2) engines.
Would love to port that to wasm if this ever happens.
There is https://github.com/RedPandaProjects/UnrealEngine but I don't know what are the legalities and such...