-DCMAKE_CXX_COMPILER=x86_64-w64-mingw32-c++ -DCMAKE_C_COMPILER=x86_64-w64-mingw32-c
Something like SDL or Raylib is useful for cross platform windowing and sound if you are writing games -DCMAKE_CXX_COMPILER=x86_64-w64-mingw32-c++ -DCMAKE_C_COMPILER=x86_64-w64-mingw32-c
Something like SDL or Raylib is useful for cross platform windowing and sound if you are writing games/? mingw: https://github.com/search?q=mingw&type=repositories
The msys2/MINGW-packages are PKGBUILD packages: https://github.com/msys2/MINGW-packages :
> Package scripts for MinGW-w64 targets to build under MSYS2.
> [..., SDL, gles, glfw, egl, glbinding, cargo-c, gtest, cppunit, qt5, gtk4, icu, ki-i18n-qt5, SDL2_pango, jack2, gstreamer, ffmpeg, blender, gegl, gnome-text-editor, gtksourceview, kdiff3, libgit2, libusb, libressl, libsodium, libserialport, libslirp, hugo]
PKGBUILD is a bash script packaging spec from Arch, which builds packages with makepkg.
msys2/setup-msys2: https://github.com/msys2/setup-msys2:
> setup-msys2 is a GitHub Action (GHA) to setup an MSYS2 environment (i.e. MSYS, MINGW32, MINGW64, UCRT64, CLANG32, CLANG64 and/or CLANGARM64 shells)
Though, if you're writing a 3d app/game, e.g. panda3d already builds for Windows, Mac, and Linux; and pygbag compiles panda3d to WASM, and there's also harfang-wasm, and TIL about leptos is more like React in Rust and should work for GUI apps, too.
panda3d > Building applications: https://docs.panda3d.org/1.11/python/distribution/building-b...
https://github.com/topics/mingw :
> nCine, win-sudo, drmingw debugger,
mstorsjo/llvm-mingw: https://github.com/mstorsjo/llvm-mingw :
> Address Sanitizer and Undefined Behaviour Sanitizer, LLVM Control Flow Guard -mguard=cf ; i686, x86_64, armv7 and arm64
panda3d/panda3d: https://github.com/panda3d/panda3d
Before Steam for Linux, there was tuxmath.
tux4kuds/tuxmath//mingw/ has CodeBlocks build config with mingw32 fwics: https://github.com/tux4kids/tuxmath/blob/master/mingw/tuxmat...
Code::Blocks: https://en.m.wikipedia.org/wiki/Code::Blocks
There's a CMake build: https://github.com/tux4kids/tuxmath/blob/master/CMakeLists.t...
But it says the autotools build is still it; configure.ac for autoconf and Makefile.am for automake
SDL supports SVG since SDL_image 2.0.2 with IMG_LoadSVG_RW() and since SDL_image 2.6.0 with IMG_LoadSizedSVG_RW: https://wiki.libsdl.org/SDL2_image/IMG_LoadSizedSVG_RW
conda-forge has SDL on Win/Mac/Lin.
conda-forge/sdl2-feedstock: https://github.com/conda-forge/sdl2-feedstock
emscripten-forge does not yet have SDL or .*gl.* or tuxmath or bash or busybox: https://github.com/emscripten-forge/recipes/tree/main/recipe...
conda-forge/panda3d-feedstock / recipe/meta.yaml builds panda3d on Win, Mac, Lin, and Github Actions containers: https://github.com/conda-forge/panda3d-feedstock/blob/main/r... :
conda install -c conda-forge panda3d # mamba install panda3d # miniforge
# pip install panda3d
Panda3d docs > Distributing Panda3D Applications > Third-party dependencies lists a few libraries that I don't think are in the MSYS or conda-forge package repos:
https://docs.panda3d.org/1.10/python/distribution/thirdparty...What about math games on open source operating systems, Steam?
"Render and interact with through Blender, o3de, panda3d ManimCommunity/manim#3362" https://github.com/ManimCommunity/manim/issues/3362