Degas: Detailed Expressions on Full-Body Gaussian Avatars
initialneil.github.io
initialneil.github.io
With that kind of technology, what are the key problem still to be solved before being massively applied to deepfakes ? More specifically:
- how much datas (pictures or video) of the "target" is needed to use this ? Does it requires a specific lighting, a lot of different poses... or is it possible to just use some "online" videos (found on tiktok for example) or to record the "target" in the street with a phone ? How is it to create a "virtual doppelganger" ?
- when there is a "target" model, is it possible to use this in realtime ? How much power would it need ? A small laptop ? A big machine in the cloud ? Only a state-sponsored infrastructure ?
It looks like this technology has a real potential to "impersonate" anybody really efficiently
But that's a good question, can you take a canonical pose of peter, and make it perform an animation of jenni's dance? Jenni will have breasts and hips. Those offsets in the texture map could be enough to throw it, who knows?
At least for the work they did, it seems they did all the work for each subject separately. Which is useful, but it's obviously going to constrict the use cases for the technology.
I could be misunderstanding however. I only looked at it for the past 5 or 6 minutes.
You still need a pretty beefy rig (array of multiple 4090 gpus) to do convincing video generation in a non-glacial amount of time but it's totally possible with readily available hardware.
The bigger problem is actually "cheapfakes", so many people are so confirmation-biased that they will readily amplify even poorly put-together disinformation.
Instantly useful thank you!
Barring the obvious deepfake implications though, I'd be excited to see a new era of SFM-style content made with this
It's the same reason why acting on a theater scene doesn't just requires that you project yourself in the role and try embody the character but also adapt your motion and expressions so they can be understood by the public sitting afar.
Or am I way off here?
Also if you like Degas, this is another state of the art project in progress called VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality