The UI for driving a vehicle needs to be simple and intuitive. Full Stop.
There is absolutely a place for complex displays. There were 14 people on the bridge the day the McCain had its collision. Any number of them can monitor complex screens with tons of information.
The young Sailor driving the ship needs to know where his rudder sits and what RPM his engines are turning. In fact, there are two of them, and the traditional method is that one drives and monitors the rudder, and one runs the engines. They don't need to worry about complex situations, the helm needs to know the conning officer ordered 5 degrees right rudder, they ordered 5 degrees right rudder with the wheel in front of them, and the screen or indicator in front of them indicates the rudder is right 5 degrees. Similarly, Lee Helm needs to know the conning officer ordered turns for all ahead full, they shifted the great big throttle handles to the all ahead full position, and both engines indicate all head full.
They don't need to know about engine temperatures, synchro and servo status, set and drift, winds, etc. They need to drive the damn ship in the manner they are directed to drive the ship. There were 12 other people on that bridge who could handle all of those things that matter to them. Helm and Lee Helm need to drive the ship.